private void X_ModeChange(GameManager.MenuMode newMode)
 {
     if (newMode != GameManager.MenuMode.Spawn)
     {
         GetComponent <MeshRenderer>().material = _shadowMaterial;
     }
 }
Exemple #2
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    private void X_MenuChanged(GameManager.MenuMode newMode)
    {
        // Root cachen
        var root = _UIRenderer.visualTree;

        // Je nach Modus Menues aktivieren
        switch (newMode)
        {
        case GameManager.MenuMode.Spawn:
        {
            // Hier nichts tun da noch nicht initialisiert!
            break;
        }

        case GameManager.MenuMode.Placement:
        {
            // Von Info zu Placement Panel wechseln
            root.Q("placement-mode-select").style.display = DisplayStyle.None;
            root.Q("placement-free-info").style.display   = DisplayStyle.None;
            root.Q("placement-qr-info").style.display     = DisplayStyle.None;
            root.Q("placement-panel").style.display       = DisplayStyle.Flex;
#if UNITY_IOS
            if (_session.subsystem is ARKitSessionSubsystem sessionSubsystem)
            {
                sessionSubsystem.SetCoachingActive(false, ARCoachingOverlayTransition.Instant);
            }
#else
            root.Q("animation-area").style.display = DisplayStyle.None;
#endif
            root.Q("desc-area").style.display         = DisplayStyle.None;
            root.Q("hideSections-area").style.display = DisplayStyle.None;
            // Bewegung erlauben
            _canMove = true;
            break;
        }

        case GameManager.MenuMode.Interaction:
        {
            // Von Placement zu Interaction Panel wechseln
            root.Q("placement-panel").style.display   = DisplayStyle.None;
            root.Q("options-panel").style.display     = DisplayStyle.None;
            root.Q("interaction-panel").style.display = DisplayStyle.Flex;
            // Callbacks entfernen
            root.Q("move-up").UnregisterCallback(_moveStart);
            root.Q("move-up").UnregisterCallback(_moveStop);
            root.Q("move-down").UnregisterCallback(_moveStart);
            root.Q("move-down").UnregisterCallback(_moveStop);
            root.Q("move-right").UnregisterCallback(_moveStart);
            root.Q("move-right").UnregisterCallback(_moveStop);
            root.Q("move-left").UnregisterCallback(_moveStart);
            root.Q("move-left").UnregisterCallback(_moveStop);
            root.Q("scale-edit-slider").UnregisterCallback(_floatChange);
            root.Q("rotate-edit-slider").UnregisterCallback(_floatChange);
            // Bewegung stoppen
            _canMove = false;
            break;
        }
        }
    }