Exemple #1
0
 public void ChangeSprite(GameManager.Action action)
 {
     if (action == GameManager.Action.Shoot)
     {
         if (GameManager.instance.inHub)
         {
             currentSprite.sprite = DisabledShoot;
             spacebarText.text    = "----------";
         }
         else
         {
             currentSprite.sprite = Shoot;
             spacebarText.text    = "ESPACIO";
         }
     }
     else if (action == GameManager.Action.Interact)
     {
         currentSprite.sprite = Act;
         spacebarText.text    = "ESPACIO";
     }
     else if (action == GameManager.Action.Talk)
     {
         currentSprite.sprite = Talk;
         spacebarText.text    = "ESPACIO";
     }
 }
 public void ChangeSprite(GameManager.Action action)
 {
     if (action == GameManager.Action.Shoot)
     {
         currentSprite.sprite = Shoot;
     }
     else if (action == GameManager.Action.Interact)
     {
         currentSprite.sprite = Act;
     }
     else if (action == GameManager.Action.Talk)
     {
         currentSprite.sprite = Talk;
     }
 }
Exemple #3
0
 void SetAction(GameManager.Action action)
 {
     currentAction = action;
     gameManager.UpdateInput(currentAction, brushMagnitude);
 }