public void battleEnd() { if (rewardGet == true) { PlayerController.curCards.Add(card_reward_selected); } PlayerController.wealth1 += Convert.ToInt32(enemy.GetComponent <EnemyController>().reward_wealth1); PlayerController.wealth2 += Convert.ToInt32(enemy.GetComponent <EnemyController>().reward_wealth2); GameManage.GameEventFinish(); }
void backMap() { GameManage.GameEventFinish(); }