public static void GetUserHeadUrl(GameLoopMap item) { //获取 user1HeadUrl if (item.User1Id != null) { string[] user1IdList = item.User1Id.Split(','); foreach (var user1Id in user1IdList) { item.User1HeadUrl += UserHelper.GetUserById(user1Id).HeadUrl + ","; } item.User1HeadUrl = item.User1HeadUrl.Trim(','); } //获取 user2HeadUrl if (item.User2Id != null) { string[] user2IdList = item.User2Id.Split(','); foreach (var user2Id in user2IdList) { item.User2HeadUrl += UserHelper.GetUserById(user2Id).HeadUrl + ","; } item.User2HeadUrl = item.User2HeadUrl.Trim(','); } }
private static void TotalDetail(GameLoopMap loop) { foreach (var obj in loop.DetailList) { if (obj != null && (obj.Fen1 > 0 || obj.Fen2 > 0)) { loop.Fen1 += obj.Fen1; loop.Fen2 += obj.Fen2; if (obj.Fen1 > obj.Fen2) { loop.Game1++; } else { loop.Game2++; } } } }