private Result <int, ApplicationError> CountFifteens(Card[] cards)
 => Result.Try(() =>
               Enumerable.Range(0, 1 << cards.Length)
               .Select(o => Enumerable.Range(0, cards.Length)
                       .Where(p => (o & (1 << p)) != 0)
                       .Select(q => cards[q]))
               .Where(s => s.Sum(r => r.Face.GetFaceValue()) == 15).Count())
 .MapOnFailure(ex => GameLogicError.Create($"Error counting 15s: {ex.Message}", ex, ErrorCodes.HandErrorCode.Create("15s")));
Exemple #2
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 private Result <Card[], ApplicationError> CreateCards()
 => Result.Try(() =>
 {
     return((from suits in EnumHelper.EnumerateEnum <Suits>()
             from faces in EnumHelper.EnumerateEnum <Faces>()
             select Card.Create(suits, faces)).ToArray());
 })
 .MapOnFailure(ex => GameLogicError.Create($"Error creating deck of cards: {ex.Message}", ex, ErrorCodes.DeckErrorCode.Create(ex.Message)));
Exemple #3
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 private Result <int, ApplicationError> CalculateHandFlush(Card[] hand, Card cutCard)
 => Result.Try(() =>
               hand.All(c => c.Suit == hand[0].Suit)
                                 ? hand
               .Append(cutCard)
               .All(c => c.Suit == hand[0].Suit)
                                         ? hand.Length + 1
                                         : hand.Length
                                 : 0)
 .MapOnFailure(ex => GameLogicError.Create($"Error calculating a flush in the hand", ex, ErrorCodes.HandErrorCode.Create("Flush")));
        private Result <Card[], ApplicationError> ShuffleCards(Card[] cards)
        => Result.Try(() =>
        {
            for (int n = cards.Length - 1; n >= 0; --n)
            {
                var k    = Random.Next(n + 1);
                var temp = cards[n];
                cards[n] = cards[k];
                cards[k] = temp;
            }

            return(cards);
        })
        .MapOnFailure(ex => GameLogicError.Create($"Error shuffling deck of cards: {ex.Message}", ex, ErrorCodes.DeckErrorCode.Create(ex.Message)));
Exemple #5
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        private Result <int[], ApplicationError> CreateArrayOfDuplicates(Card[] cards)
        => Result.Try(() =>
        {
            var duplicates = new int[14];
            for (var i = 0; i < duplicates.Length; ++i)
            {
                duplicates[i] = 0;
            }

            foreach (var card in cards)
            {
                duplicates[(int)card.Face]++;
            }

            return(duplicates);
        })
        .MapOnFailure(ex => GameLogicError.Create($"Error creating array of duplicates: {ex.Message}", ex, ErrorCodes.HandErrorCode.Create("Pairs")));
Exemple #6
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 private Result <Card[], ApplicationError> CombineCards(Card[] hand, Card cutCard)
 => Result.Try(() => hand.Append(cutCard).ToArray())
 .MapOnFailure(ex => GameLogicError.Create($"Error combining hand and cut cards: {ex.Message}", ex, ErrorCodes.HandErrorCode.Create(ex.Message)));
Exemple #7
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 private Result <int, ApplicationError> SumPairs(int[] duplicates)
 => Result.Try(() => duplicates.Sum(d => d * (d - 1)))
 .MapOnFailure(ex => GameLogicError.Create($"Error summing points for pairs: {ex.Message}", ex, ErrorCodes.HandErrorCode.Create("Pairs")));
 public Result <int, ApplicationError> Calculate(Card[] hand, Card cutCard)
 => Result.Try(() => hand.Where(c => c.Face == Faces.Jack && c.Suit == cutCard.Suit).Count())
 .MapOnFailure(ex => GameLogicError.Create($"Error calculating Nobs points: {ex.Message}", ex, ErrorCodes.HandErrorCode.Create("Nobs")));
Exemple #9
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 private Result <int, ApplicationError> CalculateCribFlush(Card[] cards)
 => Result.Try(() =>
               cards.All(c => c.Suit == cards[0].Suit)
                                 ? cards.Length
                                 : 0)
 .MapOnFailure(ex => GameLogicError.Create($"Error calculating a flush in the crib", ex, ErrorCodes.HandErrorCode.Create("Flush")));