public static bool Farmer_performRenovation_Prefix(Farmer __instance, string location_name) { if (!ModEntry.config.EnableMod || !__instance.IsMainPlayer) { return(true); } GameLocation location = Game1.getLocationFromName(location_name); ModEntry.PMonitor.Log($"Applying renovations to {location_name}"); ModEntry.PHelper.Content.InvalidateCache(location.mapPath); location.MakeMapModifications(true); return(false); }