public override void Start(GameLiving target) { base.Start(target); target.IsStunned = true; target.StopAttack(); target.StopCurrentSpellcast(); target.DisableTurning(true); (target as GamePlayer)?.Out.SendUpdateMaxSpeed(); }
public override void Start(GameLiving target) { base.Start(target); target.IsStunned = true; target.StopAttack(); target.StopCurrentSpellcast(); target.DisableTurning(true); if (target is GamePlayer) (target as GamePlayer).Out.SendUpdateMaxSpeed(); }
public override void Stop() { _owner.IsStunned = false; _owner.DisableTurning(false); if (_owner is GamePlayer player) { player.Out.SendUpdateMaxSpeed(); } else { _owner.CurrentSpeed = _owner.MaxSpeed; } base.Stop(); }
public override void Stop() { owner.IsStunned = false; owner.DisableTurning(false); GamePlayer player = owner as GamePlayer; if (player != null) { player.Out.SendUpdateMaxSpeed(); } else { owner.CurrentSpeed = owner.MaxSpeed; } base.Stop(); }
public override void Stop() { GameEventMgr.RemoveHandler(_owner, GameLivingEvent.AttackedByEnemy, new DOLEventHandler(OnAttack)); _owner.IsStunned = false; _owner.DisableTurning(false); if (_owner is GamePlayer player) { player.Out.SendUpdateMaxSpeed(); } else { _owner.CurrentSpeed = _owner.MaxSpeed; } base.Stop(); }
public override void Start(GameLiving target) { base.Start(target); owner = target; foreach (GamePlayer p in target.GetPlayersInRadius(WorldMgr.VISIBILITY_DISTANCE)) { p.Out.SendSpellEffectAnimation(target, target, 7042, 0, false, 1); } owner.IsStunned = true; owner.StopAttack(); owner.StopCurrentSpellcast(); owner.DisableTurning(true); GamePlayer player = owner as GamePlayer; if (player != null) { player.Out.SendUpdateMaxSpeed(); } else if(owner.CurrentSpeed > owner.MaxSpeed) { owner.CurrentSpeed = owner.MaxSpeed; } }
public override void Start(GameLiving target) { base.Start(target); _owner = target; foreach (GamePlayer p in target.GetPlayersInRadius(WorldMgr.VISIBILITY_DISTANCE)) { p.Out.SendSpellEffectAnimation(target, target, 7042, 0, false, 1); } _owner.IsStunned = true; _owner.StopAttack(); _owner.StopCurrentSpellcast(); _owner.DisableTurning(true); if (_owner is GamePlayer player) { player.Out.SendUpdateMaxSpeed(); } else if (_owner.CurrentSpeed > _owner.MaxSpeed) { _owner.CurrentSpeed = _owner.MaxSpeed; } }