Exemple #1
0
        public override void Execute()
        {
            Logger.Info($"Cleaning gamelist in: {Arguments["g"]}");

            if (!File.Exists(Arguments["g"]))
            {
                throw new Exception($"{Arguments["g"]} could not be found, please verify that the file exists.");
            }
            if (!Directory.Exists(Arguments["r"]))
            {
                throw new Exception($"{Arguments["r"]} could not be found, please verify that the folder exists.");
            }

            var manager = new GameListManager(Logger);

            var sourceGameList = XDocument.Load(Arguments["g"]);

            Logger.Info($"Loaded source gameslist from: {Arguments["g"]}");

            var newGameList = manager.CleanGameList(sourceGameList, Arguments["r"]);

            newGameList.Save(Arguments["g"].Replace("gamelist.xml", "gamelist.clean.xml"));

            Logger.Info($"We cleaned up {sourceGameList.Descendants("game").Count() - newGameList.Descendants("game").Count()} saved in gamelist {Arguments["g"].Replace("gamelist.xml", "gamelist.clean.xml")}");
        }
Exemple #2
0
    void gameOver(bool win)
    {
        this.resultPanel.SetActive(true);
        if (win)
        {
            resultText.text = "Поздравляем, вы победили!";
        }
        else
        {
            resultText.text = "К сожалению, вы проиграли... Попробуйте еще раз!";
        }
        // сохранить в рейтинг

        for (int x = 0; x < this.xSize; x++)
        {
            for (int y = 0; y < this.ySize; y++)
            {
                tiles[x, y].SetActive(false);
            }
        }
        this.shagCountText.gameObject.SetActive(false);
        this.totalPointsText.gameObject.SetActive(false);
        this.surrenderButton.gameObject.SetActive(false);

#if UNITY_EDITOR
        var lstGames = GameListManager.readCsvFile(AssetDatabase.GetAssetPath(csvFile));
        GameListManager.writeLine(new GameHistoryModel(lstGames.Count, System.DateTime.Now, this.totalPoints, win),
                                  AssetDatabase.GetAssetPath(csvFile));
#endif
    }
        public override void Execute()
        {
            Logger.Info($"Listing games by publisher name {Arguments["p"]}, from file {Arguments["g"]}");
            var columns = new List <string>();

            if (Arguments.Contains("c"))
            {
                columns = Arguments["c"].Split(',').ToList();
            }

            var gamelist = XDocument.Load(this.Arguments["g"]);

            var games = gamelist.Descendants().Where(g => g.Element("publisher") != null && g.Element("publisher").Value == Arguments["p"]);

            foreach (var game in games)
            {
                var info = GameListManager.CreateOutputInfoLine(game, columns);
                Logger.Info(info);

                if (Arguments.Contains("o"))
                {
                    WriteToFile(Arguments["o"], info);
                }
            }
        }
Exemple #4
0
        public override void Execute()
        {
            Logger.Info($"Moving roms and info found in {Arguments["i"]}");

            if (!File.Exists(Arguments["c"]))
            {
                throw new Exception($"{Arguments["c"]} could not be found, please verify that the file exists.");
            }
            if (!File.Exists(Arguments["g"]))
            {
                throw new Exception($"{Arguments["g"]} could not be found, please verify that the file exists.");
            }
            if (!Directory.Exists(Arguments["l"]))
            {
                throw new Exception($"{Arguments["l"]} could not be found, please verify that the folder exists.");
            }


            var currentBaseFolder = Arguments["g"].Substring(0, Arguments["f"].LastIndexOf("\\"));

            Logger.Info($"Current base folder set to {currentBaseFolder}");

            var currentEmulator = currentBaseFolder.Substring(currentBaseFolder.LastIndexOf("\\") + 1);

            Logger.Info($"Current emulator name set to: {currentEmulator}");

            var manager = new GameListManager(Logger);

            var games = manager.LoadGameIds(Arguments["c"]);

            Logger.Info($"Found {games.Count} unique games in input file.");

            var sourceGameList = XDocument.Load(Arguments["g"]);

            Logger.Info($"Loaded source gameslist from: {Arguments["g"]}");

            var newList = manager.MoveGames(currentBaseFolder, currentEmulator, sourceGameList, games, Arguments["l"], Arguments["e"], Arguments.Contains("remove"));

            if (newList != null)
            {
                // save gamelist
                newList.Save($"{Arguments["l"]}\\gamelists\\{Arguments["e"]}\\gamelist.xml");
                if (Arguments.Contains("remove"))
                {
                    sourceGameList.Element("gameList")
                    .Elements("game")
                    .Where(g => games.Contains(g.Attribute("id").Value))
                    .Remove();
                    sourceGameList.Save(Arguments["f"]);
                }
            }
            else
            {
                Logger.Info($"No games found in the source gameslist.xml, no work done");
            }
        }
Exemple #5
0
    // Start is called before the first frame update
    void Start()
    {
        backButton.onClick.AddListener(back);
#if UNITY_EDITOR
        var lstGames = GameListManager.readCsvFile(AssetDatabase.GetAssetPath(csvFile));
        if (lstGames == null)
        {
            Debug.LogError("Something go wrong!");
            return;
        }
        lstGames.ForEach(game => {
            this.createNewTextObject(game.FormatLineForRecordsList);
        });
#endif
    }
Exemple #6
0
        public override void Execute()
        {
            Logger.Info($"Cleaning images in: {Arguments["i"]}");

            if (!File.Exists(Arguments["g"]))
            {
                throw new Exception($"{Arguments["g"]} could not be found, please verify that the file exists.");
            }
            if (!Directory.Exists(Arguments["i"]))
            {
                throw new Exception($"{Arguments["i"]} could not be found, please verify that the folder exists.");
            }

            var manager = new GameListManager(Logger);

            var sourceGameList = XDocument.Load(Arguments["g"]);

            Logger.Info($"Loaded source gameslist from: {Arguments["g"]}");

            var imageList = manager.CleanImages(sourceGameList, Arguments["i"]);

            Logger.Info($"We removed up {imageList.Count} images");
        }
        public GameController(GameListManager gameListManager)
        {
            Contract.Requires(gameListManager != null);

            _gameListManager = gameListManager;
        }