Exemple #1
0
        //string GAMELIB_UNPACKED_PATH = Path.Combine(CONFIG_DIR, GAMELIB_UNPACKED_TARGET_DIR, GAMELIB_BIN_FILE);
        //string GAMELIB_UNPACKED_DIR_PATH = Path.Combine(CONFIG_DIR, GAMELIB_UNPACKED_TARGET_DIR);
        //string GAMELIB_CONTENTFOLDER_PATH = Path.Combine(CONTENT_TARGET_DIR, GAMELIB_BIN_FILE);

        public void Run()
        {
            int t0, t1;

            Log("GameLibCompiler started.");

            GameLib = new GameLibrary();
            t0      = Environment.TickCount;
            GameLib.LoadJson(GAMELIB_JSON_PATH);
            t1 = Environment.TickCount;
            Log("Json load: " + (t1 - t0) + " ms.");
            Log("Library matrix size: X by Y = " + GameLib.GardenSizeX + " by " + GameLib.GardenSizeY);
            Log(GameLib.GetList().Count + " items loaded in library.");

            // save
            using (var file = File.Create(GAMELIB_BIN_PATH))
            {
                t0 = Environment.TickCount;
                Serializer.Serialize(file, GameLib.GetList().AsList());
                t1 = Environment.TickCount;
                Log("Bin  save: " + (t1 - t0) + " ms.");
            }

            // test load
            List <GardenItem> l;

            using (var file = File.OpenRead(GAMELIB_BIN_PATH))
            {
                t0 = Environment.TickCount;
                l  = Serializer.Deserialize <List <GardenItem> >(file);
                t1 = Environment.TickCount;
                Log("Bin  load test 1: " + (t1 - t0) + " ms.");
            }

            // test load 2
            t0 = Environment.TickCount;
            GameLibrary gl = new GameLibrary();

            gl.LoadBin(GAMELIB_BIN_PATH);
            t1 = Environment.TickCount;
            Log("Bin load test 2: " + (t1 - t0) + " ms.");
            int c = gl.GetList().Count;
        }