public void GoldToGameLevels() { pop.Play(); updateGold(); GoldScreen.SetActive(false); GameLevelsButtons.SetActive(true); }
public void GameLevelsToGold() { pop.Play(); GameLevelsButtons.SetActive(false); startGold(); GoldScreen.SetActive(true); }
public void SilverToGameLevels() { pop.Play(); updateSilver(); SilverScreen.SetActive(false); GameLevelsButtons.SetActive(true); }
public void GameLevelsToSilver() { pop.Play(); GameLevelsButtons.SetActive(false); startSilver(); SilverScreen.SetActive(true); }
public void BronzeToGameLevels() { pop.Play(); updateBronze(); BronzeScreen.SetActive(false); GameLevelsButtons.SetActive(true); }
public void GameLevelsToBronze() { pop.Play(); GameLevelsButtons.SetActive(false); startBronze(); BronzeScreen.SetActive(true); }