void OnPostRender()
    {
        int result = GameJoySDK.getGameJoyInstance().EndDraw();

        if (hasPrintLog == false)
        {
            Debug.Log("GameJoy on post render | result=" + result);
            hasPrintLog = true;
        }
        if (result == 1)
        {
            Debug.Log("GameJoy on post render | result=" + result);
            int cameraCount = 0;
            //Camera.main.Render ();
            Camera[] cameras = Camera.allCameras;
            if (cameras != null)
            {
                foreach (Camera camera in cameras)
                {
                    if (camera != null)
                    {
                        camera.Render();
                        cameraCount++;
                    }
                }
            }
            Debug.Log("GameJoy on post render camreas = " + cameraCount);
        }
    }
Exemple #2
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    void OnPreRender()
    {
        int result = GameJoySDK.getGameJoyInstance().BeginDraw();

        if (hasPrintLog == false)
        {
            Debug.Log("GameJoy on pre render | result = " + result);
            hasPrintLog = true;
        }
    }