private void AddItemsFromListToParent(List <GameItem> itemList, RectTransform parent) { DeleteInstancesFromParent(parent); itemList = ItemUtility.SortByRarity(itemList); foreach (GameItem item in itemList) { GameItemInstanceUI newInstance = Instantiate(itemPrefab); newInstance.transform.SetParent(parent); newInstance.SetItem(item); } }
public void Reload() { switch (WindowMode) { case QuestDetailsWindowMode.SETUP: RefreshItemRewardDropdown(); SetNoHero(); UIHighlighter.Instance.GetGroup(QuestDetailsWindow.HIGHLIGHT_GROUP_ID).AddObjects(highlightsRewards, UIHighlighter.Instance.redHighlightColor, highlightsRewards[0].color); break; case QuestDetailsWindowMode.HERO_SELECT: UIHighlighter.Instance.GetGroup(QuestDetailsWindow.HIGHLIGHT_GROUP_ID).AddObjects(highlightsHeroSelect, UIHighlighter.Instance.redHighlightColor, highlightsHeroSelect[0].color); break; case QuestDetailsWindowMode.POSTED_REVIEW: SetNoHero(); break; case QuestDetailsWindowMode.ACTIVE_REVIEW: FindActiveHero(); break; case QuestDetailsWindowMode.COMPLETED: FindActiveHero(); break; } heroRewardItemDropdown.gameObject.SetActive(WindowMode == QuestDetailsWindowMode.SETUP); heroRewardItemInstance.gameObject.SetActive(WindowMode != QuestDetailsWindowMode.SETUP); heroGoldRewardInput.gameObject.SetActive(WindowMode == QuestDetailsWindowMode.SETUP); heroGoldRewardText.gameObject.SetActive(WindowMode != QuestDetailsWindowMode.SETUP); heroSelectButton.enabled = WindowMode == QuestDetailsWindowMode.HERO_SELECT; heroGoldRewardText.text = "" + CurrentQuest.GoldRewards[m_HeroNumber].GoldCount; heroRewardItemInstance.SetItem(CurrentQuest.ItemRewards[m_HeroNumber]); if (heroGoldRewardInput.gameObject.activeSelf) { heroGoldRewardInput.text = "0"; } CheckAcceptButtonStatus(); CheckPostButtonStatus(); }
public void SetItem(GameItem item) { itemInstance.SetItem(item); priceText.text = item.BuyPrice + "G"; }
public void OpenWindow(QuestInstance quest, QuestDetailsWindowMode mode) { WindowMode = mode; if (quest == CurrentQuest) { gameObject.SetActive(!gameObject.activeSelf); } else { gameObject.SetActive(true); } CurrentQuest = quest; Reset(); switch (mode) { case QuestDetailsWindowMode.SETUP: closeButton.gameObject.SetActive(true); skipButton.gameObject.SetActive(false); cancelButton.gameObject.SetActive(false); acceptButton.gameObject.SetActive(false); completeButton.gameObject.SetActive(false); postButton.gameObject.SetActive(true); RefreshItemRewardDropdown(); SetNoHero(); CheckPostButtonStatus(); break; case QuestDetailsWindowMode.HERO_SELECT: closeButton.gameObject.SetActive(false); skipButton.gameObject.SetActive(true); cancelButton.gameObject.SetActive(true); acceptButton.gameObject.SetActive(true); completeButton.gameObject.SetActive(false); postButton.gameObject.SetActive(false); break; case QuestDetailsWindowMode.POSTED_REVIEW: closeButton.gameObject.SetActive(true); skipButton.gameObject.SetActive(false); cancelButton.gameObject.SetActive(true); acceptButton.gameObject.SetActive(false); completeButton.gameObject.SetActive(false); postButton.gameObject.SetActive(false); SetNoHero(); break; case QuestDetailsWindowMode.ACTIVE_REVIEW: closeButton.gameObject.SetActive(true); skipButton.gameObject.SetActive(false); cancelButton.gameObject.SetActive(true); acceptButton.gameObject.SetActive(false); completeButton.gameObject.SetActive(false); postButton.gameObject.SetActive(false); FindActiveHero(); break; case QuestDetailsWindowMode.COMPLETED: closeButton.gameObject.SetActive(false); skipButton.gameObject.SetActive(false); cancelButton.gameObject.SetActive(false); acceptButton.gameObject.SetActive(false); completeButton.gameObject.SetActive(true); postButton.gameObject.SetActive(false); FindActiveHero(); break; } questTitle.text = "<b><u>" + CurrentQuest.QuestSource.RequestTitle + "</u>\n<size=18>" + CurrentQuest.QuestTypeDisplay + " - </b><i>" + CurrentQuest.DurationInDays + " Day" + (CurrentQuest.DurationInDays > 1 ? "s" : "") + " duration</i></size>"; difficultyText.text = "" + CurrentQuest.DifficultyLevel; handlerGoldReward.text = CurrentQuest.HandlerGoldRewardEstimate; handlerItemRewardParent.SetActive(CurrentQuest.HandlerItemReward != null); handlerRewardItemInstance.SetItem(CurrentQuest.HandlerItemReward != null ? CurrentQuest.HandlerItemReward.Item : (GameItem)null); handlerAdditionalRewardParent.SetActive(CurrentQuest.AdditionalReward != null); handlerAdditionalReward.text = CurrentQuest.AdditionalReward != null ? CurrentQuest.AdditionalReward.DisplayValue : "-"; foreach (QuestDetailsHero heroSection in m_HeroSections) { heroSection.Reload(); } }