/// <summary> /// Triggers the game intensity. /// </summary> /// <param name="intensity">Intensity.</param> /// <param name="boolCheck">Bool check.</param> private void TriggerGameIntensity(GameIntensity intensity, ref bool boolCheck) { if (!boolCheck && OnGameIntensityChanged != null) { OnGameIntensityChanged(intensity); boolCheck = true; } }
private void OnMusicIntensityChanged(GameIntensity intensity) { if (intensity != GameIntensity.Mercy) { Debug.Log ("on music intensity changed: " + intensity); int gameIntensity = (int)intensity; MusicManager.current.NextPart (gameIntensity, intensity != GameIntensity.End); } }