Exemple #1
0
    void Start()
    {
        GameInput.AttachInput(
            actionClick: OnButtonClickAction,
            skillClick: OnButtonClickSkill,
            backClick: OnButtonClickBack,
            leftClick: OnButtonClickLeft,
            rightClick: OnButtonClickRight,
            downClick: OnButtonClickDown,
            upClick: OnButtonClickUp);

        // Set the initial page
        TextArea.text = PAGES[0];

        // Update the page's image
        UpdatePageImage();

        // Highlight selected tab
        SelectTab();

        // Show the appropriate help text for the platform
        if (HelperFunctions.IsRunningOnDesktop())
        {
            HelpTextDesktop.SetActive(true);
        }
        else if (HelperFunctions.IsRunningOnPS4())
        {
            HelpTextPS4.SetActive(true);
        }
    }
Exemple #2
0
    // Use this for initialization
    void Start()
    {
        Debug.Log("GameController.cs");

        // Load the current level
        _dataController  = SaveDataController.GetInstance();
        _currentLevelNum = _dataController.LoadData().CurrentLevel;
        LoadLevel(_currentLevelNum);

        // Stop any music being played
        SoundController.StopMusic();

        // Start the game paused before the countdown
        _isPaused         = true;
        _updateEveryFrame = UpdateEveryFrame;

        GameInput.AttachInput(
            actionClick: OnButtonClickAction,
            skillClick: OnButtonClickSkill,
            backClick: OnButtonClickBack,
            leftClick: OnButtonClickLeft,
            rightClick: OnButtonClickRight,
            downClick: OnButtonClickDown,
            upClick: OnButtonClickUp);

        // Start the countdown sequence
        StartCountdown();
    }
Exemple #3
0
    // Use this for initialization
    void Start()
    {
        // Get all existing scores
        _data = SaveDataController.GetInstance().LoadData();

        // Handle score submit
        if (SaveDataController.GetInstance().IsSubmitting)
        {
            // Hide the high scores
            HighScores.SetActive(false);

            // Enable name submission
            _selectedNameSlot = 0;
            _slotLetters      = new int[NameSlots.Length];
            UpdateNameSlots();

            // Set the score text
            ScoreValueText.text = "$ " + SaveDataController.GetInstance().ScoreToSubmit.ToString();
        }
        else
        {
            // Hide the name submission
            Submission.SetActive(false);

            // Display all the scores
            UpdateScoreboard();
        }

        // Press any key to return to main menu
        GameInput.AttachInput(
            actionClick: OnButtonClickAction,
            backClick: OnButtonClickBack,
            leftClick: OnButtonClickLeft,
            rightClick: OnButtonClickRight,
            downClick: OnButtonClickDown,
            upClick: OnButtonClickUp);

        // Show the appropriate help text for the platform
        if (HelperFunctions.IsRunningOnDesktop())
        {
            ScoreboardDesktop.SetActive(true);
            SubmissionDesktop.SetActive(true);
        }
        else if (HelperFunctions.IsRunningOnPS4())
        {
            ScoreboardPS4.SetActive(true);
            SubmissionPS4.SetActive(true);
        }
    }
Exemple #4
0
    // Use this for initialization
    void Start()
    {
        Debug.Log("MainMenu.cs");

        GameInput.AttachInput(
            actionClick: OnButtonClickAction,
            skillClick: OnButtonClickSkill,
            backClick: OnButtonClickBack,
            leftClick: OnButtonClickLeft,
            rightClick: OnButtonClickRight,
            downClick: OnButtonClickDown,
            upClick: OnButtonClickUp);

        // Initialize menu options
        AddMenuOption(PLAY_BUTTON, OnPlayButtonSelect);
        AddMenuOption(INSTRUCTIONS_BUTTON, OnInstructionsButtonSelect);
        AddMenuOption(SCOREBOARD_BUTTON, OnScoreboardButtonSelect);

        SelectDefaultButton();

        // Play title music
        SoundController.PlayMusic(MusicType.Title);

        // Show the appropriate help text for the platform
        if (HelperFunctions.IsRunningOnDesktop())
        {
            HelpTextDesktop.SetActive(true);

            // Add the exit button for desktop
            AddMenuOption(EXIT_BUTTON, OnExitButtonSelect);
        }
        else if (HelperFunctions.IsRunningOnPS4())
        {
            HelpTextPS4.SetActive(true);

            // Remove the exit button for the PS4
            ExitButton.SetActive(false);
        }

        // Set play button to read "Continue" if the player is not on the first level
        GameData data = SaveDataController.GetInstance().LoadData();

        if (data.CurrentLevel > 1)
        {
            PlayText.text = CONTINUE_TEXT + " (Lv. " + data.CurrentLevel + ")";
        }
    }
Exemple #5
0
    // Use this for initialization
    protected void Start()
    {
        GetDataFromController();
        SetTextBoxData();

        StartCoroutine(StartAnimation());

        moneyIncrement    = dataController.LevelMoney / 2;
        totalMoneyValue   = data.TotalMoney;
        currentTotalMoney = data.TotalMoney - dataController.LevelMoney;
        _totalMoney.text  = TOTAL_MONEY_MESSAGE + Mathf.RoundToInt(currentTotalMoney).ToString();

        GameInput.AttachInput(
            actionClick: OnButtonClickAction,
            backClick: OnButtonClickBack,
            leftClick: OnButtonClickLeft,
            rightClick: OnButtonClickRight,
            downClick: OnButtonClickDown,
            upClick: OnButtonClickUp);
    }