Exemple #1
0
        public void TestConditional1()
        {
            var worldState          = GameInit.CreateWorldState("Attributes/credibility_and_money");
            var storyEventsScenario = new StoryEventsScenario("Attributes/test_story_effects");
            var condScenario        = new ConditionalEventsScenario("Scenarios/test_conditional", worldState);
            var cred  = Attribs.GetAttribByName("Credibility");
            var money = Attribs.GetAttribByName("Money");

            worldState.JournalistState[cred] = 0;
            var scheduler = new PressEventScheduler(worldState, new DateTime(2016, 1, 1), new DateTime(2017, 2, 2), storyEventsScenario, condScenario);

            Assert.AreEqual(500, worldState.JournalistState[money]);
            var cond = scheduler.PopNextEvent();

            Assert.IsNotNull(cond as CutsceneEvent);
            Assert.AreEqual("Unconditional conditional!", (cond as CutsceneEvent).Description);
            var evt = NextAsMultipleChoice(scheduler);

            evt.Apply(evt.Choices[1], worldState);
            Assert.AreEqual(250, worldState.JournalistState[cred]);
            evt = NextAsMultipleChoice(scheduler);
            Assert.AreEqual("Credibility is 250.", evt.Description);
            evt.Apply(evt.Choices[0], worldState);
            Assert.AreEqual(0, worldState.JournalistState[money]);
            evt = NextAsMultipleChoice(scheduler);
            evt.Apply(evt.Choices[0], worldState);
            Assert.AreEqual(275, worldState.JournalistState[cred]);
            Assert.IsNull(scheduler.PopNextEvent());
        }
Exemple #2
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        public void TestConditionalAttribsCompare()
        {
            var worldState   = GameInit.CreateWorldState("Attributes/credibility_and_money");
            var condScenario = new ConditionalEventsScenario("Scenarios/test_conditional_attribcmp", worldState);
            var cred         = Attribs.GetAttribByName("Credibility");
            var money        = Attribs.GetAttribByName("Money");

            worldState.JournalistState[cred] = 500;
            worldState.SetValue(money, 500);
            var scheduler = new PressEventScheduler(worldState, new DateTime(1605, 1, 1), new DateTime(2020, 2, 2), condScenario);

            Assert.IsNull(scheduler.PopNextEvent());
            worldState.SetValue(money, 499);
            Assert.AreEqual("More credibility", scheduler.PopNextEvent().Name);
            Assert.IsNull(scheduler.PopNextEvent());
            worldState.SetValue(money, 501);
            Assert.AreEqual("More money", scheduler.PopNextEvent().Name);
            Assert.IsNull(scheduler.PopNextEvent());
            worldState.SetValue(cred, 100);
            worldState.SetValue(money, 101);
            Assert.IsNull(scheduler.PopNextEvent());
            worldState.SetValue(money, 100);
            Assert.AreEqual("Little of both", scheduler.PopNextEvent().Name);
            Assert.IsNull(scheduler.PopNextEvent());
            worldState.Date = new DateTime(2016, 12, 12);
            Assert.AreEqual("Late", scheduler.PopNextEvent().Name);
            Assert.IsNull(scheduler.PopNextEvent());
            Assert.IsTrue(condScenario.IsTerminated);
        }
Exemple #3
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        public void TestAttributesAndTermination()
        {
            var worldState          = GameInit.CreateWorldState("Attributes/credibility_only");
            var storyEventsScenario = new StoryEventsScenario("Attributes/test_story_effects");
            var cred      = Attribs.GetAttribByName("Credibility");
            var scheduler = new PressEventScheduler(worldState, new DateTime(2016, 1, 1), new DateTime(2017, 2, 2), storyEventsScenario);
            var evt       = NextAsMultipleChoice(scheduler);

            Assert.AreEqual(500, worldState.JournalistState[cred]);
            evt.Apply(evt.Choices[0], worldState);
            Assert.AreEqual(125, worldState.JournalistState[cred]);
            evt = NextAsMultipleChoice(scheduler);
            evt.Apply(evt.Choices[0], worldState);
            Assert.AreEqual(150, worldState.JournalistState[cred]);
            Assert.IsNull(scheduler.PopNextEvent());
        }
Exemple #4
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        public void TestNotMatchingDates()
        {
            var worldState          = GameInit.CreateWorldState("Attributes/credibility_and_money");
            var storyEventsScenario = new StoryEventsScenario("Attributes/test_story_effects");
            var condScenario        = new ConditionalEventsScenario("Scenarios/test_conditional", worldState);
            var cred  = Attribs.GetAttribByName("Credibility");
            var money = Attribs.GetAttribByName("Money");

            worldState.JournalistState[cred] = 500;
            var scheduler = new PressEventScheduler(worldState, new DateTime(1605, 1, 1), new DateTime(1606, 2, 2), storyEventsScenario, condScenario);

            Assert.AreEqual(500, worldState.JournalistState[money]);
            var cond = scheduler.PopNextEvent();

            Assert.IsNotNull(cond as CutsceneEvent);
            Assert.AreEqual("Unconditional conditional!", (cond as CutsceneEvent).Description);
            Assert.IsNull(scheduler.PopNextEvent());
        }
Exemple #5
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 private void DeserializeAttributes()
 {
     State = GameInit.CreateWorldState(Constants.AttributesDefinitionLoc);
 }