// Use this for initialization
 void Start () {
     gameInfos = GameObject.FindGameObjectWithTag("GameInfos").GetComponent<GameInfosScript>();
     for(int i = 0; i < gameInfos.nbJoueurs; i++)
     {
         AddPlayer(gameInfos.players[i], i == gameInfos.idJoueur);
     }
 }
Exemple #2
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    // Use this for initialization
    void Start()
    {
        CreateAlert(AlertType.DEBUT);
        audioManager = GameObject.FindGameObjectWithTag("AudioManager").GetComponent<AudioManager>();
        audioManager.ChangeMusic(1);
        //GameObject.FindGameObjectWithTag("Canvas").GetComponent<CanvasScript>().SetInGameMode();
        gameInfos = GameObject.FindGameObjectWithTag("GameInfos").GetComponent<GameInfosScript>();
        client = GameObject.FindGameObjectWithTag("Client").GetComponent<ClientScript>();
        client.gameManager = this;
        complex.InitializeComplex(gameInfos.gridCode, gameInfos.players, gameInfos.nbJoueursTotal);
        actualPlayer = complex.players[gameInfos.idJoueur];
        LoadEvents();
        log = GameObject.FindGameObjectWithTag("Log").GetComponent<LogScript>();

       
        log.transform.SetParent(logPanel.transform);
        

        if (gameInfos.players[gameInfos.idJoueur].Role == Role.GUARDIAN)
            revealGuardianButton.gameObject.SetActive(true);
        else
            revealGuardianButton.gameObject.SetActive(false);
        WaitForFirstRoomToLookDirection(1, 1, 1, 1);
    }
	// Use this for initialization
	void Start () {
        gameInfos = GameObject.FindGameObjectWithTag("GameInfos").GetComponent<GameInfosScript>();
    }