// Use this for initialization void Awake() { if (GameSettings.SOLO) { objTimer.SetActive(false); } scrTimer = objTimer.GetComponent <TimerUI>(); if (GameInfoChoose.currentRoundTimeLeft != 0) { timeToNextGame = GameInfoChoose.currentRoundTimeLeft; GameInfoChoose.currentRoundTimeLeft = 0; } else { timeToNextGame = GameInfoChoose.info.round_duration_ms; } GameInfoChoose.SetNewRound(); scrPrWPre = previewWordObj.GetComponent <PreviewWordPrefab>(); whatSortText = whatSortObj.GetComponent <Text>(); }
// Use this for initialization void Awake() { objTimer.SetActive(false); GameInfoChoose.SetRoundStartInfo(GameInfoCollocation.currentGame.currentGameData, false); if (GameInfoChoose.currentRoundTimeLeft != 0) { timeToNextGame = GameInfoChoose.currentRoundTimeLeft; GameInfoChoose.currentRoundTimeLeft = 0; } else { timeToNextGame = GameInfoChoose.info.round_duration_ms; } GameInfoChoose.SetNewRound(); GameInfoChoose.currentRound = 0; scrPrWPre = previewWordObj.GetComponent <PreviewWordPrefab>(); whatSortText = whatSortObj.GetComponent <Text>(); }