private static void UnlockTechRecursive(int techId, GameHistoryData history)
        {
            TechState state = history.TechState(techId);
            TechProto proto = LDB.techs.Select(techId);

            foreach (var techReq in proto.PreTechs)
            {
                if (!history.TechState(techReq).unlocked)
                {
                    UnlockTechRecursive(techReq, history);
                }
            }
            foreach (var techReq in proto.PreTechsImplicit)
            {
                if (!history.TechState(techReq).unlocked)
                {
                    UnlockTechRecursive(techReq, history);
                }
            }
            foreach (var itemReq in proto.itemArray)
            {
                if (itemReq.preTech is not null && !history.TechState(itemReq.preTech.ID).unlocked)
                {
                    UnlockTechRecursive(itemReq.preTech.ID, history);
                }
            }

            int current = state.curLevel;

            for (; current < state.maxLevel; current++)
            {
                for (int j = 0; j < proto.UnlockFunctions.Length; j++)
                {
                    history.UnlockTechFunction(proto.UnlockFunctions[j], proto.UnlockValues[j], current);
                }
            }

            history.UnlockTech(techId);
        }
Exemple #2
0
 public static void EnqueueTech_Postfix(GameHistoryData __instance, int techId)
 {
     __instance.UnlockTech(techId);
     GameMain.mainPlayer.mecha.corePowerGen = 10000000;
 }