private void drawPlayer(GameGraphic g, MapPoint p, int sx, int sy) { var map = gameWorld.gameData.character.map.Values; if (map.Any(o => o.location == p)) { g.drawRectangle(new SpriteRectangle() { position = new Point(sx, sy), color = Color.Red, isFill = true, size = new Size() { Width = tileWidth, Height = tileHeight } }); } }
private void drawCursor(GameGraphic g, int sx, int sy) { selector.position = new Point(sx, sy); g.drawRectangle(selector); }