public override void GetHealed(GameGeneralManager.HealInfo myHeal)
    {
        if (myHeal.option == GameGeneralManager.NumericTypeOption.Fixed) // 고정 값
        {
            _health += myHeal.value;
        }

        else if (myHeal.option == GameGeneralManager.NumericTypeOption.Percentage) // 퍼센트 값
        {
            float pValue = myHeal.value * 0.01f;
            _health += (int)(_health * pValue);
        }
    }
Exemple #2
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 public abstract void GetHealed(GameGeneralManager.HealInfo myHeal);