public static void ShowLosePanel() { MusicManager.StopBgm(); losePanel.SetActive(true); tip.SetActive(true); Transform lose = losePanel.transform; losePanel.GetComponent <Button>().onClick.AddListener(() => { GameFuncs.GoToSceneAsync("Main"); }); BattleGlobals.selectHeroes.Clear(); }
// Use this for initialization void Start() { canvas = transform.Find("canvas").gameObject; canvas.SetActive(false); winPanel = GameFuncs.FindHiden("winPanelParent"); losePanel = GameFuncs.FindHiden("losePanelParent"); tip = transform.Find("tipText").gameObject; getsBtn = transform.Find("getsBtn").gameObject; gets = GameFuncs.FindHiden("GetsParent"); StartCoroutine(IShowUI()); }
private void MouseInputs() { if (Input.GetMouseButtonDown(0)) { foreach (SpellSlot slot in Stats.SpellSlots) { if (slot.OnPressed) { if (Stats.Resource.Curr < slot.Ability.Cost) { GameFuncs.ResetSpellSlot(slot, IndicatorSystem); return; } //if (IndicatorSystem.CheckDistance() == false) //{ // GameFuncs.ResetSpellSlot(slot, IndicatorSystem); // return; //} Stats.Resource.Curr -= slot.Ability.Cost; slot.CastSpell(tag, IndicatorSystem.SpawnLocation.transform, transform); GameFuncs.ResetSpellSlot(slot, IndicatorSystem); break; } } } else if (Input.GetMouseButtonDown(1)) { foreach (SpellSlot slot in Stats.SpellSlots) { if (slot.OnPressed) { GameFuncs.ResetSpellSlot(slot, IndicatorSystem); break; } } if (IndicatorSystem.UpdateAutoTarget( ) && UpdateAutoAttack()) { //ATTACK THE TARGET CastAutoAttack(tag, IndicatorSystem.AutoTarget.transform, transform, IndicatorSystem); CurrentAttack = 0; } else { Movement(); } } }
// Use this for initialization void Start() { summonGetPre = (GameObject)GameFuncs.GetResource("Prefabs/summonGet"); gets = GameFuncs.FindHiden("GetsParent"); oneBtn = UIManager.GetButton("oneBtn"); tenBtn = UIManager.GetButton("tenBtn"); oneBtn.onClick.AddListener(OnoneBtnClick); tenBtn.onClick.AddListener(OntenBtnClick); UIManager.ChangeText("goldText", Globals.player.gold.ToString()); UIManager.ChangeText("diaText", Globals.player.dia.ToString()); }
void OndressBtnClick(string modelPath) { MusicManager.PlaySe("click"); Transform point = GameObject.Find("point").transform; if (point.childCount > 0) { Destroy(point.GetChild(0).gameObject); } GameObject hero = Instantiate((GameObject)GameFuncs.GetResource(modelPath), point); hero.AddComponent <OnHeroInfoModel>(); }
IEnumerator IShowUI() { yield return(new WaitForSeconds(6)); canvas.SetActive(true); UIManager.ChangeText("waveText", "Battle " + BattleGlobals.currentWave.ToString() + "/" + BattleGlobals.waves.ToString()); //Set set = GameFuncs.FindHiden("setParent"); heroPanel = GameFuncs.FindHiden("heroPanelParent"); skillPanel = GameFuncs.FindHiden("skillPanelParent"); Button setBtn = UIManager.GetButton("setBtn"); setBtn.onClick.AddListener(OnsetBtnClick); //create state(image,hp,mp,cp) for (int i = 0; i < BattleGlobals.selectHeroes.Count; i++) { string hid = BattleGlobals.selectHeroes[i]; string id = "h" + i; GameObject heroObj = BattleFuncs.FindObj(id); Hero hero = heroObj.GetComponent <Hero>(); Transform states = GameObject.Find("States").transform; GameObject state = Instantiate((GameObject)GameFuncs.GetResource("Prefabs/state")); state.transform.SetParent(states); state.transform.Find("Image").GetComponent <Image>().sprite = Resources.Load <Sprite>("Character/Image/" + hid + "_001"); Slider hpSlider = state.transform.Find("hpSlider").GetComponent <Slider>(); Slider mpSlider = state.transform.Find("mpSlider").GetComponent <Slider>(); Slider cpSlider = state.transform.Find("cpSlider").GetComponent <Slider>(); hpSlider.value = (float)hero.currentHp / hero.infos[0]; mpSlider.value = (float)hero.currentMp / hero.infos[1]; cpSlider.value = (float)hero.cp / 100; Text hpText = state.transform.Find("hpText").GetComponent <Text>(); Text mpText = state.transform.Find("mpText").GetComponent <Text>(); Text cpText = state.transform.Find("cpText").GetComponent <Text>(); hpText.text = hero.currentHp.ToString() + "/" + hero.infos[0].ToString(); mpText.text = hero.currentMp.ToString() + "/" + hero.infos[1].ToString(); cpText.text = hero.cp.ToString() + "/100"; hero.hpSlider = hpSlider; hero.mpSlider = mpSlider; hero.cpSlider = cpSlider; hero.hpText = hpText; hero.mpText = mpText; hero.cpText = cpText; } //create heads bar = canvas.transform.Find("Bar"); start = bar.Find("start"); end = bar.Find("end"); CreateHeads(); StartCoroutine(IStartBattle()); }
void OnchangeHeadBtnClick() { if (!changeHeadImage.activeInHierarchy) { changeHeadImage.SetActive(true); headImageGrid = changeHeadImage.transform.Find("headImages/headImageGrid"); //create headImage string path = "0"; foreach (var item in Resources.LoadAll <Sprite>("HeadImage")) { GameObject headImage = Instantiate((GameObject)GameFuncs.GetResource("Prefabs/HeadImage")); headImage.transform.SetParent(headImageGrid); headImage.transform.Find("Image").GetComponent <Image>().sprite = item; Toggle t = headImage.GetComponent <Toggle>(); t.onValueChanged.AddListener((bool isOn) => { if (t.isOn) { path = headImage.transform.Find("Image").GetComponent <Image>().sprite.name; } }); t.group = headImageGrid.GetComponent <ToggleGroup>(); if (Globals.player.headImagePath == item.name) { t.isOn = true; } } UIManager.GetButton("okHeadImageBtn").onClick.AddListener(() => { Globals.player.headImagePath = path; UIManager.ChangeImage("headImage", "HeadImage/" + path); foreach (Transform hi in headImageGrid) { Destroy(hi.gameObject); } changeHeadImage.SetActive(false); if (changeName.activeInHierarchy) { changeName.SetActive(false); } if (changeSex.activeInHierarchy) { changeSex.SetActive(false); } if (headMenu.activeInHierarchy) { headMenu.SetActive(false); } }); } }
//timer to auto slide // Use this for initialization void Start() { switch (SceneManager.GetActiveScene().name) { case "Main": num = 4; boardImages = Resources.LoadAll <Sprite>("Background"); boardTexts = new string[] { "Battle", "Heroes", "Room", "Summon" }; break; case "Summon": num = 3; boardImages = Resources.LoadAll <Sprite>("Summon"); boardTexts = new string[num]; break; default: break; } boardBtns = transform.Find("boardBtns"); sr = GetComponent <ScrollRect>(); boardToggles = transform.Find("boardToggles"); width = boardBtns.GetComponent <RectTransform>().sizeDelta.x; height = boardBtns.GetComponent <RectTransform>().sizeDelta.y; posX = width / 2; boardBtns.GetComponent <RectTransform>().anchoredPosition = new Vector2(posX * (num - 1), 0); boardBtns.GetComponent <RectTransform>().sizeDelta = new Vector2(width * num, boardBtns.GetComponent <RectTransform>().rect.height); //instantiate btns and toggles for (int i = 0; i < num; i++) { //btns GameObject boardBtn = Instantiate((GameObject)GameFuncs.GetResource("Prefabs/boardBtn")); boardBtn.GetComponent <RectTransform>().sizeDelta = new Vector2(width, height); boardBtn.transform.SetParent(boardBtns); boardBtn.GetComponent <Image>().sprite = boardImages[i]; boardBtn.GetComponentInChildren <Text>().text = boardTexts[i]; boardBtn.GetComponent <Button>().onClick.AddListener(() => { OnboardBtnClick(boardBtn.GetComponentInChildren <Text>().text); }); //toggles GameObject boardToggle = Instantiate((GameObject)GameFuncs.GetResource("Prefabs/boardToggle")); boardToggle.transform.SetParent(boardToggles); Toggle bt = boardToggle.GetComponent <Toggle>(); bt.group = boardToggles.GetComponent <ToggleGroup>(); if (i == 0) { bt.isOn = true; } bt.onValueChanged.AddListener((bool isOn) => { OnboardToggleClick(isOn, bt); }); toggles[i] = bt; } }
IEnumerator IShowActs() { yield return(new WaitForSeconds(1f)); //Acts acts = GameFuncs.FindHiden("ActsParent"); acts.SetActive(true); GameObject menu = acts.transform.Find("menu").gameObject; RoomGlobals.menu = menu; RoomGlobals.menu.SetActive(true); BindActsBtns(); RoomFuncs.ChangeLove(); }
public static void LoadDialogs(string path) { Globals.dialogs = new List <Dialog>(); Globals.dialogs.Clear(); string context = GameFuncs.GetResource("Dialogs/" + path).ToString(); string[] dialogs = context.Split('#'); for (int i = 0; i < dialogs.Length; i++) { string d = dialogs[i]; Dialog dialog = new Dialog(d); Globals.dialogs.Add(dialog); } }
void Start() { Globals.lastScene = "Room"; RoomFuncs.LoadStoryDic(); if (GameObject.Find("point1Btn")) { Button point1Btn = UIManager.GetButton("point1Btn"); RoomGlobals.point1Btn = point1Btn.gameObject; point1Btn.onClick.AddListener(() => { OnpointBtn(point1Btn.gameObject.name); }); } if (GameObject.Find("point1Btn")) { Button point2Btn = UIManager.GetButton("point2Btn"); RoomGlobals.point2Btn = point2Btn.gameObject; point2Btn.onClick.AddListener(() => { OnpointBtn(point2Btn.gameObject.name); }); } RoomGlobals.backBtn = GameObject.Find("backBtn"); GameObject point1 = GameObject.Find("point1"); RoomGlobals.point1 = point1; GameObject point2 = GameObject.Find("point2"); RoomGlobals.point2 = point2; selectCharacter = GameFuncs.FindHiden("selectCharacterParent"); //Load RoomImfos if (RoomGlobals.roomInfos.Count > 0) { foreach (var info in RoomGlobals.roomInfos) { Transform point = GameObject.Find(info.Key).transform; RoomFuncs.CreateCharacter(point, info.Value); string id = info.Value.Replace("Prefabs/", ""); if (!RoomGlobals.loveDic.ContainsKey(id)) { Hero h = GameFuncs.GetHero(id); RoomGlobals.loveDic.Add(id, h.li); } } } //如果有人则隐藏添加图标 if (point1.transform.childCount > 0) { RoomGlobals.point1Btn.SetActive(false); } if (point2.transform.childCount > 0) { RoomGlobals.point2Btn.SetActive(false); } MusicManager.PlayBgm("room"); }
// Use this for initialization void Start() { BattleFuncs.ResetBattle(); BattleGlobals.monsters = JsonFuncs.LoadEnemys(BattleGlobals.placeName); MusicManager.PlayBgm("battle"); MusicManager.SetVolume(); //Load Infos string place = BattleGlobals.placeName; BattleGlobals.currentWave = 1; currentMonsters = BattleGlobals.monsters[BattleGlobals.currentWave - 1]; RenderSettings.skybox = (Material)GameFuncs.GetResource("SkyBox/" + place); GameFuncs.FindHiden(place + "Parent").SetActive(true); //Load Transforms BattleGlobals.hpoints = GameObject.Find("hpoints").transform; BattleGlobals.mpoints = GameObject.Find("mpoints").transform; foreach (Transform t in BattleGlobals.hpoints) { hpoints.Add(t); } foreach (Transform t in BattleGlobals.mpoints) { if (!t.gameObject.name.Contains("one")) { mpoints.Add(t); } else { mone = t; } } //Create Hero for (int i = 0; i < BattleGlobals.selectHeroes.Count; i++) { //create hero GameObject hero = Instantiate((GameObject)GameFuncs.GetResource ("Prefabs/" + BattleGlobals.selectHeroes[i]), hpoints[i]); Hero h = hero.AddComponent <Hero>(); GameFuncs.CopyHero(h, BattleGlobals.selectHeroes[i]); h.anim = hero.GetComponent <Animator>(); h.currentMp = h.infos[1]; h.cp = 100; hero.name = "h" + i; h.battleId = hero.name; BattleGlobals.liveHeroes.Add(hero.name); } CreateCurrentEnemy(); }
void OnboardBtnClick(string boardStr) { switch (SceneManager.GetActiveScene().name) { case "Main": GameFuncs.GoToSceneAsync(boardStr); break; case "Summon": break; default: break; } }
void OnplaceBtnClick(string index) { MusicManager.PlaySe("click"); //Change Love RoomGlobals.loveDic[RoomGlobals.currentId].love += int.Parse(index) * 10; if (RoomGlobals.loveDic[RoomGlobals.currentId].love >= RoomGlobals.loveDic[RoomGlobals.currentId].maxLove) { RoomGlobals.loveDic[RoomGlobals.currentId].lv++; RoomGlobals.loveDic[RoomGlobals.currentId].love -= RoomGlobals.loveDic[RoomGlobals.currentId].maxLove; } //Load Dialogs Globals.currentDialog = RoomGlobals.currentId + "_date" + index; //Globals.lastScene = "Room"; GameFuncs.GoToScene("Chat"); }
public virtual void Magic(string sid, Entity other = null) { Skill s = GameFuncs.GetSkill(sid); Hero h = BattleGlobals.currentObj.GetComponent <Hero>(); GameObject effect = Instantiate((GameObject)GameFuncs.GetResource("Effect/" + sid)); Destroy(effect, 2); BattleCamera.Shake(); int cost = s.isCp ? s.cost : s.cost / 5; float ats = s.isCp ? h.infos[4] : (h.infos[2] + h.infos[4]) / 2; float value = cost * ats; if (s.isAoe) { if (BattleGlobals.currentObj.tag == "Hero") { effect.transform.position = Battle.mone.position; List <string> temp = new List <string>(); foreach (string lm in BattleGlobals.liveMonsters) { temp.Add(lm); } for (int i = 0; i < temp.Count; i++) { string es = temp[i]; Enemy en = BattleFuncs.FindObj(es).GetComponent <Enemy>(); en.GetHurt(value, GetRestrict(en, ref value)); } } else if (BattleGlobals.currentObj.tag == "Enemy") { List <string> temp = BattleGlobals.liveHeroes; for (int i = 0; i < temp.Count; i++) { string hs = temp[i]; Hero he = BattleFuncs.FindObj(hs).GetComponent <Hero>(); he.GetHurt(value, GetRestrict(he, ref value)); } } } else { effect.transform.position = other.gameObject.transform.position; other.GetHurt(value, GetRestrict(other, ref value)); } BattleGlobals.currentSid = ""; Invoke("SetTurnOver", 2); }
public void UpdateIndicator() { if (CurrentIndicator == null) { return; } if (CurrentSpell.Ability.Effect == GameConsts.EFFECT.PROJECTILE) { CurrentIndicator.transform.rotation = Quaternion.Slerp(CurrentIndicator.transform.rotation, GameFuncs.RotateTowardsMouse(CurrentIndicator.transform), GameConsts.ROTATE_SPEED * Time.deltaTime); } else { CurrentIndicator.transform.position = GameFuncs.MoveTowardsMouse(CurrentIndicator.transform); } }
/// <summary> /// 初始化Globals.heroList /// </summary> public static void InitHeroList() { SqlDataReader dr = DBHelper.Select("select * from HeroList"); while (dr.Read()) { int[] tempinfos = new int[6] { (int)dr["hp"], (int)dr["mp"], (int)dr["atk"], (int)dr["def"], (int)dr["ats"], (int)dr["spd"], }; Skill ss = GameFuncs.GetSkill((string)dr["superSkill"]); Hero h = new Hero((string)dr["id"], (string)dr["ename"], (string)dr["imagePath"], (string)dr["ele"], tempinfos, (int)dr["isNearAttack"] == 1 ? true : false, ss); Globals.heroList.Add(h); } DBHelper.Closedr(dr); }
public static GameObject CreateHead(string id, bool isHero, int index) { Sprite sprite = Resources.Load <Sprite>("Character/Portrait/" + id); GameObject head = Instantiate((GameObject)GameFuncs.GetResource("Prefabs/head"), bar); head.transform.Find("Image").GetComponent <Image>().sprite = sprite; if (isHero) { head.name = "h" + index; } else { head.name = "m" + index; } return(head); }
void Oncharacter_roomSelectBtnClick(Transform point, string modelPath, string btnName) { MusicManager.PlaySe("click"); RoomFuncs.CreateCharacter(point, modelPath); RoomGlobals.currentId = modelPath.Replace("Prefabs/", ""); if (!RoomGlobals.roomInfos.ContainsKey(point.gameObject.name)) { RoomGlobals.roomInfos.Add(point.gameObject.name, modelPath); } if (!RoomGlobals.loveDic.ContainsKey(RoomGlobals.currentId)) { Hero h = GameFuncs.GetHero(RoomGlobals.currentId); RoomGlobals.loveDic.Add(RoomGlobals.currentId, h.li); } GameObject.Find(btnName).SetActive(false); }
void OnskillBtnClick() { MusicManager.PlaySe("click"); //show skill panel skillPanel.SetActive(true); Transform panel = skillPanel.transform; Button closeSkillBtn = UIManager.GetButton("closeSkillBtn"); closeSkillBtn.onClick.AddListener(() => { OncloseSkillBtn(panel); }); Button okSkillBtn = UIManager.GetButton("okSkillBtn"); okSkillBtn.onClick.AddListener(() => { OnokSkillBtn(panel); }); //create skill list Hero currentHero = BattleGlobals.currentObj.GetComponent <Hero>(); List <Skill> skills = currentHero.skills; for (int i = 0; i < skills.Count; i++) { Skill s = skills[i]; if (s.ele == currentHero.ele) { Transform grid = panel.Find("list/grid"); Text infoText = panel.Find("infoText").GetComponent <Text>(); GameObject skill = Instantiate((GameObject)GameFuncs.GetResource("Prefabs/skill")); skill.transform.SetParent(grid); skill.transform.Find("ele").GetComponent <Image>().sprite = Resources.Load <Sprite>("Icons/" + s.ele); skill.transform.Find("name").GetComponent <Text>().text = s.sname; if (s.isCp) { skill.transform.Find("cost").GetComponent <Text>().text = s.cost.ToString() + "cp"; } else { skill.transform.Find("cost").GetComponent <Text>().text = s.cost.ToString() + "mp"; } Toggle st = skill.GetComponent <Toggle>(); st.group = grid.GetComponent <ToggleGroup>(); string info = s.info + "\n" + (s.isAoe ? "群体" : "单体"); st.onValueChanged.AddListener((bool isOn) => { OnskillToggleClick(st, isOn, infoText, s, grid); }); } } for (int i = skills.Count; i < panel.Find("list/grid").childCount; i++) { Destroy(panel.Find("list/grid").GetChild(i).gameObject); } }
public virtual void Attack(Entity e) { float value = this.infos[2] - e.infos[3];//atk-def int restrict = GetRestrict(e, ref value); if (value <= 1) { value = 1; } e.GetHurt(value, restrict); AnimationClip ac = GameFuncs.GetAnim(anim, "attack"); if (ac.events.Length <= 0) { Invoke("SetReturn", GameFuncs.GetAnim(anim, "attack").length); } }
// Use this for initialization void Start() { //ui UIManager.ChangeText("energyText", Globals.player.energy.ToString() + "/" + Globals.player.maxEnergy); UIManager.ChangeSlider("energySlider", (float)Globals.player.energy / Globals.player.maxEnergy); //get place Transform grid = GameObject.Find("grid").transform; foreach (Transform place in grid) { place.GetComponent <Button>().onClick.AddListener(() => { BattleGlobals.placeName = place.gameObject.name[place.gameObject.name.Length - 1].ToString(); GameFuncs.GoToScene("SelectHero"); }); } }
void OnchatBtnClick() { MusicManager.PlaySe("click"); parent = transform.parent; string id = GameFuncs.GetId(parent.transform); int indexs = 0; foreach (var dialog in Resources.LoadAll("Dialogs")) { if (dialog.name.Contains(id) && dialog.name.Contains("chat")) { indexs++; } } Globals.currentDialog = id + "_chat" + Random.Range(1, indexs + 1); GameFuncs.GoToScene("Chat"); }
private void Start() { backBtn = RoomGlobals.backBtn; point1Btn = RoomGlobals.point1Btn; point2Btn = RoomGlobals.point2Btn; selectCharacter = GameFuncs.FindHiden("selectCharacterParent"); anim = Camera.main.GetComponent <Animation>(); parent = gameObject.transform.parent; if (GameObject.Find("Acts")) { acts = GameObject.Find("Acts"); if (acts.activeInHierarchy) { BindActsBtns(); GetComponent <CapsuleCollider>().enabled = false; } } }
void OnskipBtnClick() { //PlaySE MusicManager.PlaySe("click"); //Go to next scene(stop at options) if (Globals.lastScene == "Login") { Globals.nextScene = "Main"; } if (Globals.lastScene == "Room") { GameFuncs.GoToScene("Room"); } else { GameFuncs.GoToSceneAsync(Globals.nextScene); } }
void ShowAll(Transform panel) { panel = GameFuncs.FindHiden("allPanelParent").transform; Text lvText = panel.Find("lvImage/lvText").GetComponent <Text>(); Slider expSlider = panel.Find("expSlider").GetComponent <Slider>(); lvText.text = currentHero.exps[0].ToString(); expSlider.value = (float)currentHero.exps[1] / currentHero.exps[2]; panel.Find("alls/hp").GetComponent <Text>().text = currentHero.infos[0].ToString(); panel.Find("alls/mp").GetComponent <Text>().text = currentHero.infos[1].ToString(); panel.Find("alls/atk").GetComponent <Text>().text = currentHero.infos[2].ToString(); panel.Find("alls/def").GetComponent <Text>().text = currentHero.infos[3].ToString(); panel.Find("alls/ats").GetComponent <Text>().text = currentHero.infos[4].ToString(); panel.Find("alls/spd").GetComponent <Text>().text = currentHero.infos[5].ToString(); //ui UIManager.ChangeText("upItemText", HeroGlobals.upItemCount.ToString()); UIManager.ChangeText("breakItemText", HeroGlobals.breakItemCount.ToString()); UIManager.ChangeText("goldText", Globals.player.gold.ToString()); }
// Use this for initialization void Start() { GameObject storyBtnPre = (GameObject)GameFuncs.GetResource("Prefabs/storyBtn"); Button closeStoryBtn = UIManager.GetButton("closeStoryBtn"); Transform storyList = transform.Find("storyList"); storyGrid = storyList.Find("storyGrid"); closeStoryBtn.onClick.AddListener(OncloseStoryBtnClick); //Load StoryBtns for (int i = 0; i < RoomGlobals.storyInfos.Count; i++) { StoryInfo si = RoomGlobals.storyInfos[i]; string path = si.storyPath; string id = path.Substring(0, 3); if (id == RoomGlobals.currentId) { storyCount++; GameObject story = GameObject.Instantiate(storyBtnPre); story.transform.SetParent(storyGrid); storys.Add(story); story.transform.Find("Text").GetComponent <Text>().text = si.storyName; story.GetComponent <Button>().onClick.AddListener(() => { OnstoryBtnClick(path); }); //for i<lv,if(si.storyName[last]<=lv) interactable=true; story.GetComponent <Button>().interactable = !si.isLocked; for (int j = 0; j < RoomGlobals.loveDic[RoomGlobals.currentId].lv; j++) { if (int.Parse(si.storyName[si.storyName.Length - 1].ToString()) <= RoomGlobals.loveDic[RoomGlobals.currentId].lv) { story.GetComponent <Button>().interactable = true; } } } } for (int i = 0; i < storyGrid.childCount; i++) { if (i >= storyCount) { Destroy(storyGrid.GetChild(i).gameObject); } } }
public void CastSpell(string ownerTag, Transform loc, Transform playerLoc) { OnCoolDown = true; Debug.Log("CastSpell ::" + Ability.Name); playerLoc.rotation = GameFuncs.RotateTowardsMouse(playerLoc); Vector3 pos = Ability.Effect == GameConsts.EFFECT.PROJECTILE ? loc.position : loc.position; GameObject go = GameObject.Instantiate(Ability.Prefab, pos, loc.rotation); Projectile projectile = (Projectile)go.GetComponent(typeof(Projectile)); switch (Ability.Effect) { case GameConsts.EFFECT.PROJECTILE: { Projectile proj = go.GetComponent <Projectile>(); proj.Ability = Ability; proj.OwnerTag = ownerTag; break; } case GameConsts.EFFECT.AOE: { AoE aoe = go.GetComponent <AoE>(); aoe.Ability = Ability; aoe.OwnerTag = ownerTag; //Size of AOE float scale = Ability.Range.x * 0.2f; go.transform.GetChild(0).localScale = new Vector3(scale, 0.1f, scale); break; } case GameConsts.EFFECT.CLICK: { break; } } }
void OnpointBtn(string btnName) { MusicManager.PlaySe("click"); GameObject point = GameObject.Find(btnName.Replace("Btn", "")); if (point.transform.childCount == 0)//Add Chracter(Select UI->Instantiate) { if (!selectCharacter.activeInHierarchy) { selectCharacter.SetActive(true); //Create Characters Transform grid = selectCharacter.transform.Find("grid"); for (int i = 0; i < Globals.heroes.Count; i++) { if (!RoomFuncs.FindModel(Globals.heroes[i].id)) { GameObject character_roomSelect = GameObject.Instantiate( (GameObject)GameFuncs.GetResource("Prefabs/character_roomSelect"), grid); string modelPath = "Prefabs/" + Globals.heroes[i].id; string imagePath = "Character/Portrait/" + Globals.heroes[i].id; Image image = character_roomSelect.transform.Find("Image").GetComponent <Image>(); image.sprite = Resources.Load <Sprite>(imagePath); Button character_roomSelectBtn = character_roomSelect.GetComponent <Button>(); character_roomSelectBtn.onClick.AddListener(() => { Oncharacter_roomSelectBtnClick(point.transform, modelPath, btnName); }); } } } else { Transform grid = selectCharacter.transform.Find("grid"); foreach (Transform child in grid) { Destroy(child.gameObject); } selectCharacter.SetActive(false); } } }
void OnloginBtnClick() { nameStr = UIManager.GetInputStr("nameInput"); pwdStr = UIManager.GetInputStr("pwdInput"); //PlaySE MusicManager.PlaySe("click");; //Formal //Globals.isFirst = DBFuncs.FindSingle<int>("Players", "isFirst"); if (nameStr == "" || pwdStr == "") { GameFuncs.CreateMsg("用户名或密码不能为空!"); return; } else { if (DBFuncs.FindPlayer(nameStr, pwdStr)) { //Enter Loading->Chat/Main if (Globals.player.isFirst) { Globals.player.isFirst = false; //Test Globals.currentDialog = "test"; Globals.nextScene = "Main"; GameFuncs.GoToSceneAsync("Chat"); } else { //Load Globals.items&Globals.heroes GameFuncs.GoToSceneAsync("Main"); } } else { //弹出对话框"用户名或密码错误!" GameFuncs.CreateMsg("用户名或密码错误!"); } } }