Exemple #1
0
        /// <summary>
        /// 填充播放声音成功事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>播放声音成功事件。</returns>
        public PlaySoundSuccessEventArgs Fill(GameFramework.Sound.PlaySoundSuccessEventArgs e)
        {
            PlaySoundInfo playSoundInfo = (PlaySoundInfo)e.UserData;

            SerialId       = e.SerialId;
            SoundAssetName = e.SoundAssetName;
            SoundAgent     = e.SoundAgent;
            Duration       = e.Duration;
            BindingEntity  = playSoundInfo.BindingEntity;
            UserData       = playSoundInfo.UserData;

            return(this);
        }
        static int _m_Create_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                {
                    GameFramework.Sound.PlaySoundSuccessEventArgs _e = (GameFramework.Sound.PlaySoundSuccessEventArgs)translator.GetObject(L, 1, typeof(GameFramework.Sound.PlaySoundSuccessEventArgs));

                    UnityGameFramework.Runtime.PlaySoundSuccessEventArgs gen_ret = UnityGameFramework.Runtime.PlaySoundSuccessEventArgs.Create(_e);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Exemple #3
0
        private void OnPlaySoundSuccess(object sender, GameFramework.Sound.PlaySoundSuccessEventArgs e)
        {
            PlaySoundInfo playSoundInfo = (PlaySoundInfo)e.UserData;

            if (playSoundInfo != null)
            {
                SoundAgentHelperBase soundAgentHelper = (SoundAgentHelperBase)e.SoundAgent.Helper;
                if (playSoundInfo.BindingEntity != null)
                {
                    soundAgentHelper.SetBindingEntity(playSoundInfo.BindingEntity);
                }
                else
                {
                    soundAgentHelper.SetWorldPosition(playSoundInfo.WorldPosition);
                }
            }

            if (m_EnablePlaySoundSuccessEvent)
            {
                m_EventComponent.Fire(this, ReferencePool.Acquire <PlaySoundSuccessEventArgs>().Fill(e));
            }
        }