Exemple #1
0
 private void OnLoadDictionarySuccess(object sender, GameFramework.Localization.LoadDictionarySuccessEventArgs e)
 {
     if (m_EnableLoadDictionarySuccessEvent)
     {
         m_EventComponent.Fire(this, ReferencePool.Acquire <LoadDictionarySuccessEventArgs>().Fill(e));
     }
 }
        /// <summary>
        /// 初始化加载字典成功事件的新实例。
        /// </summary>
        /// <param name="e">内部事件。</param>
        public LoadDictionarySuccessEventArgs(GameFramework.Localization.LoadDictionarySuccessEventArgs e)
        {
            LoadDictionaryInfo loadDictionaryInfo = e.UserData as LoadDictionaryInfo;

            DictionaryName      = loadDictionaryInfo.DictionaryName;
            DictionaryAssetName = e.DictionaryAssetName;
            UserData            = loadDictionaryInfo.UserData;
        }
Exemple #3
0
        /// <summary>
        /// 填充加载字典成功事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>加载字典成功事件。</returns>
        public LoadDictionarySuccessEventArgs Fill(GameFramework.Localization.LoadDictionarySuccessEventArgs e)
        {
            LoadDictionaryInfo loadDictionaryInfo = (LoadDictionaryInfo)e.UserData;

            DictionaryName      = loadDictionaryInfo.DictionaryName;
            DictionaryAssetName = e.DictionaryAssetName;
            Duration            = e.Duration;
            UserData            = loadDictionaryInfo.UserData;

            return(this);
        }
Exemple #4
0
        /// <summary>
        /// 创建加载字典成功事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>创建的加载字典成功事件。</returns>
        public static LoadDictionarySuccessEventArgs Create(GameFramework.Localization.LoadDictionarySuccessEventArgs e)
        {
            LoadDictionaryInfo             loadDictionaryInfo             = (LoadDictionaryInfo)e.UserData;
            LoadDictionarySuccessEventArgs loadDictionarySuccessEventArgs = ReferencePool.Acquire <LoadDictionarySuccessEventArgs>();

            loadDictionarySuccessEventArgs.DictionaryName      = loadDictionaryInfo.DictionaryName;
            loadDictionarySuccessEventArgs.DictionaryAssetName = e.DictionaryAssetName;
            loadDictionarySuccessEventArgs.Duration            = e.Duration;
            loadDictionarySuccessEventArgs.UserData            = loadDictionaryInfo.UserData;
            ReferencePool.Release(loadDictionaryInfo);
            return(loadDictionarySuccessEventArgs);
        }
Exemple #5
0
        /// <summary>
        /// 填充加载字典成功事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>加载字典成功事件。</returns>
        public LoadDictionarySuccessEventArgs Fill(GameFramework.Localization.LoadDictionarySuccessEventArgs e)
        {
            LoadDictionaryInfo loadDictionaryInfo = (LoadDictionaryInfo)e.UserData;

            DictionaryName      = loadDictionaryInfo.DictionaryName;
            DictionaryAssetName = e.DictionaryAssetName;
            LoadType            = e.LoadType;
            Duration            = e.Duration;
            UserData            = loadDictionaryInfo.UserData;

            ReferencePool.Release(loadDictionaryInfo);
            return(this);
        }