Exemple #1
0
        public void SwitchChessPieceStatue()
        {
            int index = (int)m_chessStatue;

            m_chessStatue = (ChessStatue)(++index % ChessStatus.Length);
            GFLog.Debug(gameObject.name + " is " + ChessStatus[(int)m_chessStatue]);
        }
Exemple #2
0
        private void OnSelectChessSeat()
        {
            if (m_currSelectedChessSeat == null)
            {
                return;
            }

            if (Input.GetMouseButtonDown(0))
            {
                GFLog.Debug("Drop");
                ChessSeat currChessSeat = m_currSelectedChessSeat.GetComponent <ChessSeat>();
                currChessSeat.BeginDropEffect();
            }
        }
Exemple #3
0
 public void ResetChessPieceObject()
 {
     m_chessStatue = ChessStatue.Normal;
     GFLog.Debug(gameObject.name + " is " + ChessStatus[(int)m_chessStatue]);
 }
Exemple #4
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 public void SuspendChessPieceObject()
 {
     m_chessStatue = ChessStatue.Suspend;
     GFLog.Debug(gameObject.name + " is " + ChessStatus[(int)m_chessStatue]);
 }
Exemple #5
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 public void BeginGoalEffect()
 {
     GFLog.Debug("Goal Effect");
 }
Exemple #6
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 public void BeginDropEffect()
 {
     GFLog.Debug("Drop Down");
 }
Exemple #7
0
 public void ClearPreview()
 {
     GFLog.Debug("Clear Preview");
 }
Exemple #8
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 public void PreviewEffect(GameObject chessPiece)
 {
     GFLog.Debug("Preview");
 }