private int mapIndex; //当前房间地图索引 public PlayerManager(GameFocade facade) : base(facade) { }
private AudioSource nomalAudioSource; //负责其他音效的声音源组件 public AudioManager(GameFocade facade) : base(facade) { }
public RequestManager(GameFocade facade) : base(facade) { }
public CameraManager(GameFocade facade) : base(facade) { }
public UIManager(GameFocade facade) : base(facade)//传递GameFacode给BaseManager,使BaseManager持有GameFacode的引用 { ParseUIPanelTypeJson(); }
public ClientManager(GameFocade facade) : base(facade) { }
public BaseManager(GameFocade facade) { this.facade = facade; }