void Continue() { GameFlowController.Instance().PrepareGame(); }
bool BothReady() { return (GameFlowController.Instance().nameSelectorPlayer1.IsReady&& GameFlowController.Instance().nameSelectorPlayer2.IsReady); }
void Continue() { GameFlowController.Instance().PrepareGame(); }
bool BothReady() { return (GameFlowController.Instance().nameSelectorPlayer1.IsReady&& GameFlowController.Instance().nameSelectorPlayer2.IsReady); }