private void Start() { score = new int[2]; score[0] = score[1] = 0; control = FindObjectOfType <GameFlowControl>(); switcher = FindObjectOfType <GameSwitcher>(); }
public static void OnClose(string id) { MessageGameOver msg = new MessageGameOver { Header = "GameOver", Id = id }; GameFlowControl.ReceiveGameOver(msg); }
private void Start() { control = FindObjectOfType <GameFlowControl>(); tileMap = FindObjectOfType <TileMap>(); input = GetComponent <InputManager>(); selfRef = GetComponent <Token>(); anim = GetComponent <Animator>(); score = FindObjectOfType <ScoreManager>(); stateMachine.SetDefaultState(new IdleState()); stateMachine.Default(); targetRot = transform.rotation; FindTeamHolder(teamIndex); FindCompletePath(teamIndex); GoToHolder(orderInHolder); input.enabled = false; }
private void Awake() { input = GetComponent <InputManager>(); FindDice(); control = FindObjectOfType <GameFlowControl>(); }
// Use this for initialization void Start() { _GameState = GamePlayObj.GetComponent<MainGameState> (); _GameFlow = GetComponent<GameFlowControl> (); _Canvas = transform.FindChild ("MenuCanvas"); _CardManager = GamePlayObj.GetComponent<CardManager> (); _PlaceholderLibrary = gameObject.AddComponent<PlaceholderLibrary> (); Transform debugView = _Canvas.FindChild ("DebugView"); Debug.Assert (debugView); if (debugView) { debugView.gameObject.SetActive(false); } }
public static void ReceiveGameOver(string message) { MessageGameOver msg = JsonConvert.DeserializeObject <MessageGameOver>(message); GameFlowControl.ReceiveGameOver(msg); }
public static void ReceiveScore(string message) { MessageScore msg = JsonConvert.DeserializeObject <MessageScore>(message); GameFlowControl.ReceiveScore(msg); }
public static void ReceiveHand(string message) { MessageHand msg = JsonConvert.DeserializeObject <MessageHand>(message); GameFlowControl.ReceiveHand(msg); }
private void Awake() { control = FindObjectOfType <GameFlowControl>(); }