private void SetGameWin() { if (levelResultat == null) { levelResultat = new GameWin(PController.instance.playerUnits.Count); } }
private void SetGameOver() { if (levelResultat == null) { levelResultat = new GameOver(); } }
void IGameFinishObserver.NotifyGameFinished(GameFinish finish) { gameObject.AddComponent <Image>(); var message = new GameObject("Game finish message"); var text = message.AddComponent <Text>(); text.text = finish.winner + " wins!\nBecause " + finish.reason; text.font = Resources.GetBuiltinResource <Font>("Arial.ttf"); text.color = Color.black; text.alignment = TextAnchor.MiddleCenter; text.rectTransform.anchorMin = new Vector2(0.20f, 0.20f); text.rectTransform.anchorMax = new Vector2(0.80f, 0.80f); message.AttachTo(gameObject); }
public static Task GameFinish(this IClientProxy hubConnection, GameFinish apiObject) { return(hubConnection.SendAsync(GameHubApiKeys.GameFinish, apiObject)); }
void Update() { scene = SceneManager.GetActiveScene(); switch (gameState) { case GameState.Intro: break; case GameState.MainMenu: scores.Clear(); if (scene.name != "MainMenu") { SceneManager.LoadScene("MainMenu"); } break; case GameState.GameOver: player = GameObject.FindGameObjectWithTag("Player"); if (player != null) { GameOver gameOver = player.GetComponent <GameOver>(); if (gameOver == null) { player.AddComponent <GameOver>(); } } level_index = 0; break; case GameState.Paused: break; case GameState.NextLevel: if (levels != null && levels.Length > 0) { if (level_index < levels.Length) { level_index++; SetGameState(GameState.LoadLevel); } else { SetGameState(GameState.GameFinished); } } break; case GameState.LoadLevel: if (levels != null && levels.Length > 0) { if (level_index < levels.Length) { SceneManager.LoadScene(levels[level_index]); SetGameState(GameState.Playing); } } break; case GameState.Playing: break; case GameState.PlayerDied: playerLives--; if (playerLives > 0) { SetGameState(GameState.LoadLevel); } else { SetGameState(GameState.GameOver); } break; case GameState.LevelFinished: player = GameObject.FindGameObjectWithTag("Player"); if (player != null) { if (level_index == levels.Length - 1) { SetGameState(GameState.GameFinished); } else { LevelFinish levelFinish = player.GetComponent <LevelFinish>(); if (levelFinish == null) { player.AddComponent <LevelFinish>(); } } } break; case GameState.GameFinished: GameFinish gameFinish = player.GetComponent <GameFinish>(); if (gameFinish == null) { player.AddComponent <GameFinish>(); } break; case GameState.QuitGame: Debug.Log("Application Quit!"); Application.Quit(); break; } }
void Start() { singleton = this; }
public bool TryAdd(ReadOnlySpan <char> logLine) { if (LevelLoad.TryParse(logLine, LogDate, out var ll)) { Current = ll; LoadLevelList.Add(ll); } else if (TestDriveStart.TryParse(logLine, LogDate, out var std)) { Current = std; StartTestDriveList.Add(std); } else if (TestDriveFinish.TryParse(logLine, LogDate, out var ftd)) { Current = ftd; FinishTestDriveList.Add(ftd); } else if (GameStart.TryParse(logLine, LogDate, out var sg)) { Current = sg; StartGameList.Add(sg); } else if (GameFinish.TryParse(logLine, LogDate, out var fg)) { Current = fg; FinishGameList.Add(fg); } else if (GameRound.TryParse(logLine, LogDate, out var rg)) { Current = rg; RoundGameList.Add(rg); } else if (ActiveBattleStart.TryParse(logLine, LogDate, out var sab)) { Current = sab; StartActiveBattleList.Add(sab); } else if (PlayerLoad.TryParse(logLine, LogDate, out var pl)) { Current = pl; PlayerLoadList.Add(pl); } else if (Damage.TryParse(logLine, LogDate, out var dmg)) { Current = dmg; DamageList.Add(dmg); } else if (Killing.TryParse(logLine, LogDate, out var kill)) { Current = kill; KillList.Add(kill); } else if (KillAssist.TryParse(logLine, LogDate, out var ka)) { Current = ka; KillAssistList.Add(ka); } else if (Score.TryParse(logLine, LogDate, out var sc)) { Current = sc; ScoreList.Add(sc); } else if (Decal.TryParse(logLine, LogDate, out var dec)) { Current = dec; DecalList.Add(dec); } else { Current = null; return(false); } //update datetimes var currentDateTime = new DateTime(Current.TimeStamp); if (currentDateTime > Last) { Last = currentDateTime; } if (currentDateTime < First) { First = currentDateTime; } return(true); }