private void TargetClientInitiateGameFileTransfer(NetworkConnection conn, byte[] gameName, byte[] worldData) { Debug.Log("<color=#FF0000><b>[FileTransfer]</b></color> - TargetClientInitiateGameFileTransfer(NetworkConnection, string)\n" + $"Connection ID: {conn.connectionId}"); string name = System.Text.Encoding.UTF8.GetString(gameName); GameFile.CreateTemporaryGame(name, conn.connectionId, worldData); _playerFiles = new List <Tuple <int, List <byte> > >(); _regionFiles = new Dictionary <string, List <byte> >(); }