private void TargetClientInitiateGameFileTransfer(NetworkConnection conn, byte[] gameName, byte[] worldData)
        {
            Debug.Log("<color=#FF0000><b>[FileTransfer]</b></color> - TargetClientInitiateGameFileTransfer(NetworkConnection, string)\n" +
                      $"Connection ID: {conn.connectionId}");
            string name = System.Text.Encoding.UTF8.GetString(gameName);

            GameFile.CreateTemporaryGame(name, conn.connectionId, worldData);

            _playerFiles = new List <Tuple <int, List <byte> > >();
            _regionFiles = new Dictionary <string, List <byte> >();
        }