public static void GameFightStartMessageTreatment(Message message, byte[] packetDatas, AccountUC account)
        {
            GameFightStartMessage msg = (GameFightStartMessage)message;

            using (BigEndianReader reader = new BigEndianReader(packetDatas))
            {
                msg.Deserialize(reader);
            }
            account.FightData.FightStart();
        }
Exemple #2
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        public static void GameFightStartMessageTreatment(Message message, byte[] packetDatas, AccountUC account)
        {
            GameFightStartMessage msg = (GameFightStartMessage)message;

            using (BigEndianReader reader = new BigEndianReader(packetDatas))
            {
                msg.Deserialize(reader);
            }
            account.Fight.WaitForReady   = false;
            account.Fight.IsFightStarted = true;
            account.Log(new ActionTextInformation("Début du combat"), 2);
            account.Fight.watch.Restart();
        }