public Game(GameFieldBase gameField, Player[] players) { GameField = gameField; GameField.Initialize(); Players = players; WhoseTurn = Players[0]; }
/// <summary> /// set a field as a single event trigger and change its appearance /// </summary> /// <param name="field"></param> /// <param name="value"></param> private static void SetAsSingleEventTrigger(GameFieldBase field, bool value) { field.IsSingleEventTrigger = value; RegularField regularField = field as RegularField; if (regularField != null && !regularField.IsBench) { StringBuilder materialSource = new StringBuilder(TexturesDirectory); if (regularField.Index >= FirstRedFieldIndex && regularField.Index <= LastRedFieldIndex) { if (regularField.IsBend) materialSource.Append(RedTriggerBendMaterial); else materialSource.Append(RedTriggerRegularMaterial); } else if (regularField.Index >= FirstYellowFieldIndex && regularField.Index <= LastYellowFieldIndex) { if (regularField.IsBend) materialSource.Append(YellowTriggerBendMaterial); else materialSource.Append(YellowTriggerRegularMaterial); } else if (regularField.Index >= FirstBlueFieldIndex && regularField.Index <= LastBlueFieldIndex) { if (regularField.IsBend) materialSource.Append(BlueTriggerBendMaterial); else materialSource.Append(BlueTriggerRegularMaterial); } else if (regularField.Index >= FirstGreenFieldIndex && regularField.Index <= LastGreenFieldIndex) { if (regularField.IsBend) materialSource.Append(GreenTriggerBendMaterial); else materialSource.Append(GreenTriggerRegularMaterial); } Material material = Resources.Load(materialSource.ToString(), typeof(Material)) as Material; if (material != null) GameObject.Find(regularField.gameObject.name + "/" + "default").GetComponent<MeshRenderer>().material = material; } }
/// <summary> /// set a field as a multi event trigger and change its appearance /// </summary> /// <param name="field"></param> /// <param name="value"></param> private static void SetAsMultiEventTrigger(GameFieldBase field, bool value) { field.IsMultiEventTrigger = value; RegularField regularField = field as RegularField; if (regularField != null && !regularField.IsBench) { StringBuilder materialSource = new StringBuilder(TexturesDirectory); if (regularField.IsBend) { materialSource.Append(RainbowTriggerBendMaterial); } else { materialSource.Append(RainbowTriggerRegularMaterial); } Material material = Resources.Load(materialSource.ToString(), typeof(Material)) as Material; if (material != null) GameObject.Find(regularField.gameObject.name + "/" + "default").GetComponent<MeshRenderer>().material = material; } }