private void TestUncheck() { var state = _states[(int)TickSlider.Value]; var newField = new GameField(); newField.CopyFrom(state.Field); newField.SetPac(new Pac(10) { Pos = new Point(27, 7), IsMine = true }); // newField.Grid[7,27].SetPellet(0); // newField.Grid[9,27].SetPellet(0); // newField.WaveUncheck(27, 7); Drawer.DrawMap(new HeatMap(newField.CalcValue())); Drawer.DrawPacs(state.Pacs.Select(p => p.Pos)); SetImage(Drawer.Bmp); }