private void TestUncheck()
        {
            var state = _states[(int)TickSlider.Value];

            var newField = new GameField();

            newField.CopyFrom(state.Field);


            newField.SetPac(new Pac(10)
            {
                Pos = new Point(27, 7), IsMine = true
            });

            // newField.Grid[7,27].SetPellet(0);

            // newField.Grid[9,27].SetPellet(0);

            // newField.WaveUncheck(27, 7);

            Drawer.DrawMap(new HeatMap(newField.CalcValue()));
            Drawer.DrawPacs(state.Pacs.Select(p => p.Pos));
            SetImage(Drawer.Bmp);
        }