Exemple #1
0
        private void OnGameExited(object sender, GameExitEventArgs e)
        {
            if (e.ExitCode != 0)
            {
                MessageDialog crashDialog = new MessageDialog(
                    this,
                    DialogFlags.Modal,
                    MessageType.Question,
                    ButtonsType.YesNo,
                    String.Format(LocalizationCatalog.GetString(
                                      "Whoops! The game appears to have crashed.\n" +
                                      "Would you like the launcher to verify the installation?"
                                      )));

                if (crashDialog.Run() == (int)ResponseType.Yes)
                {
                    SetLauncherMode(ELauncherMode.Repair, false);
                }
                else
                {
                    SetLauncherMode(ELauncherMode.Launch, false);
                }
            }
            else
            {
                SetLauncherMode(ELauncherMode.Launch, false);
            }
        }
Exemple #2
0
 private void OnGameExited(object sender, GameExitEventArgs e)
 {
     if (e.ExitCode != 0)
     {
         SetLauncherMode(ELauncherMode.Repair, false);
     }
     else
     {
         SetLauncherMode(ELauncherMode.Launch, false);
     }
 }
Exemple #3
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        /// <summary>
        /// Initializes a new instance of the <see cref="Launchpad_Launcher.GameHandler"/> class.
        /// </summary>
        public GameHandler()
        {
            ProgressArgs         = new FileDownloadProgressChangedEventArgs();
            DownloadFinishedArgs = new GameDownloadFinishedEventArgs();
            UpdateFinishedArgs   = new GameUpdateFinishedEventArgs();
            RepairFinishedArgs   = new GameRepairFinishedEventArgs();


            DownloadFailedArgs = new GameDownloadFailedEventArgs();
            UpdateFailedArgs   = new GameUpdateFailedEventArgs();
            RepairFailedArgs   = new GameRepairFailedEventArgs();
            LaunchFailedArgs   = new GameLaunchFailedEventArgs();

            GameExitArgs = new GameExitEventArgs();
        }
Exemple #4
0
 private static void Core_GameExitEventDelegate(object sender, GameExitEventArgs e)
 {
     Console.WriteLine("DONE");
 }