private LaunchResult Launch(LaunchSetting setting) { try { if (setting.AuthenticateAccessToken == null || setting.AuthenticateUUID == null) { return(new LaunchResult(new ArgumentException("启动所需必要的验证参数为空"))); } if (setting.Version == null) { return(new LaunchResult(new ArgumentException("启动所需必要的版本参数为空"))); } if (setting.MaxMemory == 0) { setting.MaxMemory = SystemTools.GetBestMemory(this.Java); } Stopwatch sw = new Stopwatch(); sw.Start(); string arg = argumentsParser.Parse(setting); #region 处理库文件 foreach (var item in setting.Version.Natives) { string nativePath = GetNativePath(item); if (File.Exists(nativePath)) { App.logHandler.AppendDebug(string.Format("检查并解压不存在的库文件:{0}", nativePath)); Unzip.UnZipFile(nativePath, GetGameVersionRootDir(setting.Version) + @"\$natives", item.Exclude); } else { return(new LaunchResult(new NativeNotFoundException(item, nativePath))); } } #endregion ProcessStartInfo startInfo = new ProcessStartInfo(Java.Path, arg) { RedirectStandardError = true, RedirectStandardOutput = true, UseShellExecute = false, WorkingDirectory = GetGameVersionRootDir(setting.Version) }; var process = Process.Start(startInfo); sw.Stop(); App.logHandler.AppendInfo(string.Format("成功启动游戏进程,总共用时:{0}ms", sw.ElapsedMilliseconds)); Task.Factory.StartNew(() => { process.WaitForExit(); App.logHandler.AppendInfo("游戏进程退出,代码:" + process.ExitCode); GameExit?.Invoke(this, process.ExitCode); }); process.OutputDataReceived += Process_OutputDataReceived; process.ErrorDataReceived += Process_ErrorDataReceived; process.BeginErrorReadLine(); process.BeginOutputReadLine(); #region 配置文件 App.config.MainConfig.History.LastLaunchUsingMs = sw.ElapsedMilliseconds; App.config.MainConfig.History.LastLaunchTime = DateTime.Now; App.config.MainConfig.History.LastLaunchVersion = setting.Version.ID; App.config.Save(); #endregion return(new LaunchResult() { Process = process, IsSuccess = true, LaunchArguments = arg }); } catch (LaunchException.LaunchException ex) { return(new LaunchResult(ex)); } catch (Exception ex) { return(new LaunchResult(ex)); } }
private LaunchResult Launch(LaunchSetting setting) { try { IsBusyLaunching = true; lock (launchLocker) { if (Java == null) { return(new LaunchResult(new NullJavaException())); } if (setting.AuthenticateResult == null) { return(new LaunchResult(new ArgumentException("启动所需必要的验证参数为空"))); } if (setting.Version == null) { return(new LaunchResult(new ArgumentException("启动所需必要的版本参数为空"))); } if (setting.MaxMemory == 0) { setting.MaxMemory = SystemTools.GetBestMemory(this.Java); } Stopwatch sw = new Stopwatch(); sw.Start(); if (setting.LaunchType == LaunchType.SAFE) { setting.AdvencedGameArguments = null; setting.AdvencedJvmArguments = null; setting.GCArgument = null; setting.JavaAgent = null; } string arg = argumentsParser.Parse(setting); if (setting.LaunchType == LaunchType.CREATE_SHORT) { File.WriteAllText(Environment.CurrentDirectory + "\\LaunchMinecraft.bat", string.Format("\"{0}\" {1}", Java.Path, arg)); return(new LaunchResult() { IsSuccess = true, LaunchArguments = arg }); } #region 处理库文件 foreach (var item in setting.Version.Natives) { string nativePath = GetNativePath(item); if (File.Exists(nativePath)) { AppendLaunchInfoLog(string.Format("检查并解压不存在的库文件:{0}", nativePath)); Unzip.UnZipNativeFile(nativePath, GetGameVersionRootDir(setting.Version) + @"\$natives", item.Exclude, setting.LaunchType != LaunchType.SAFE); } else { return(new LaunchResult(new NativeNotFoundException(item, nativePath))); } } #endregion AppendLaunchInfoLog(string.Format("开始启动游戏进程,使用JAVA路径:{0}", this.Java.Path)); ProcessStartInfo startInfo = new ProcessStartInfo(Java.Path, arg) { RedirectStandardError = true, RedirectStandardOutput = true, UseShellExecute = false, WorkingDirectory = GetGameVersionRootDir(setting.Version) }; var process = Process.Start(startInfo); sw.Stop(); long launchUsingMsTime = sw.ElapsedMilliseconds; AppendLaunchInfoLog(string.Format("成功启动游戏进程,总共用时:{0}ms", launchUsingMsTime)); Task.Factory.StartNew(() => { process.WaitForExit(); AppendLaunchInfoLog("游戏进程退出,代码:" + process.ExitCode); GameExit?.Invoke(this, new GameExitArg() { Process = process, Version = setting.Version, ExitCode = process.ExitCode, Duration = (process.StartTime - process.ExitTime) }); }); process.OutputDataReceived += Process_OutputDataReceived; process.ErrorDataReceived += Process_ErrorDataReceived; process.BeginErrorReadLine(); process.BeginOutputReadLine(); return(new LaunchResult() { Process = process, IsSuccess = true, LaunchArguments = arg, LaunchUsingMs = launchUsingMsTime }); } } catch (LaunchException.LaunchException ex) { return(new LaunchResult(ex)); } catch (Exception ex) { return(new LaunchResult(ex)); } finally { IsBusyLaunching = false; } }
private void ExitGame() { OnGameExit?.Invoke(); GameManager.Instance.ClearAllGameData(); }