private void OnBedExit(GameEvents.Params obj) { if (hearts == null) return; hearts.enableEmission = false; }
private void OnBedEnter(GameEvents.Params obj) { if (hearts==null) return; hearts.enableEmission = true; }
private void OnBedExit(GameEvents.Params obj) { if (hearts == null) return; hearts.enableEmission = false; }
private void OnBedEnter(GameEvents.Params obj) { if (hearts==null) return; hearts.enableEmission = true; }