Exemple #1
0
        public void PlayerEnterWorld()
        {
            PlayerManager.SwitchPlayerFromOfflineToOnline(this);
            Teleporting = true;

            // Save the the LoginTimestamp
            var lastLoginTimestamp = Time.GetUnixTime();

            LoginTimestamp             = lastLoginTimestamp;
            LastTeleportStartTimestamp = lastLoginTimestamp;

            Character.LastLoginTimestamp = lastLoginTimestamp;
            Character.TotalLogins++;
            CharacterChangesDetected = true;

            Sequences.SetSequence(SequenceType.ObjectInstance, new UShortSequence((ushort)Character.TotalLogins));

            if (BarberActive)
            {
                BarberActive = false;
            }

            if (AllegianceNode != null)
            {
                AllegianceRank = (int)AllegianceNode.Rank;
            }
            else
            {
                AllegianceRank = null;
            }

            if (!Account15Days)
            {
                var accountTimeSpan = DateTime.UtcNow - Account.CreateTime;
                if (accountTimeSpan.TotalDays >= 15)
                {
                    Account15Days = true;
                }
            }

            // SendSelf will trigger the entrance into portal space
            SendSelf();

            // Update or override certain properties sent to client.
            SendPropertyUpdatesAndOverrides();

            // Init the client with the chat channel ID's, and then notify the player that they've choined the associated channels.
            UpdateChatChannels();

            var general  = new GameEventWeenieErrorWithString(Session, WeenieErrorWithString.YouHaveEnteredThe_Channel, "General");
            var trade    = new GameEventWeenieErrorWithString(Session, WeenieErrorWithString.YouHaveEnteredThe_Channel, "Trade");
            var lfg      = new GameEventWeenieErrorWithString(Session, WeenieErrorWithString.YouHaveEnteredThe_Channel, "LFG");
            var roleplay = new GameEventWeenieErrorWithString(Session, WeenieErrorWithString.YouHaveEnteredThe_Channel, "Roleplay");

            Session.Network.EnqueueSend(general, trade, lfg, roleplay);

            // check if vassals earned XP while offline
            HandleAllegianceOnLogin();
            HandleHouseOnLogin();

            // retail appeared to send the squelch list very early,
            // even before the CreatePlayer, but doing it here
            if (SquelchManager.HasSquelches)
            {
                SquelchManager.SendSquelchDB();
            }

            AuditItemSpells();

            HandleMissingXp();
            HandleSkillCreditRefund();

            if (PlayerKillerStatus == PlayerKillerStatus.PKLite && !PropertyManager.GetBool("pkl_server").Item)
            {
                var actionChain = new ActionChain();
                actionChain.AddDelaySeconds(3.0f);
                actionChain.AddAction(this, () =>
                {
                    UpdateProperty(this, PropertyInt.PlayerKillerStatus, (int)PlayerKillerStatus.NPK, true);

                    Session.Network.EnqueueSend(new GameEventWeenieError(Session, WeenieError.YouAreNonPKAgain));
                });
                actionChain.EnqueueChain();
            }

            HandleDBUpdates();
        }
Exemple #2
0
        public void LogOut_Inner(bool clientSessionTerminatedAbruptly = false)
        {
            if (Fellowship != null)
            {
                FellowshipQuit(false);
            }

            if (IsTrading && TradePartner != null)
            {
                var tradePartner = PlayerManager.GetOnlinePlayer(TradePartner);

                if (tradePartner != null)
                {
                    tradePartner.HandleActionCloseTradeNegotiations(tradePartner.Session);
                }
            }

            if (!clientSessionTerminatedAbruptly)
            {
                // Thie retail server sends a ChatRoomTracker 0x0295 first, then the status message, 0x028B. It does them one at a time for each individual channel.
                // The ChatRoomTracker message doesn't seem to change at all.
                // For the purpose of ACE, we simplify this process.
                var general  = new GameEventWeenieErrorWithString(Session, WeenieErrorWithString.YouHaveLeftThe_Channel, "General");
                var trade    = new GameEventWeenieErrorWithString(Session, WeenieErrorWithString.YouHaveLeftThe_Channel, "Trade");
                var lfg      = new GameEventWeenieErrorWithString(Session, WeenieErrorWithString.YouHaveLeftThe_Channel, "LFG");
                var roleplay = new GameEventWeenieErrorWithString(Session, WeenieErrorWithString.YouHaveLeftThe_Channel, "Roleplay");
                Session.Network.EnqueueSend(general, trade, lfg, roleplay);
            }

            if (CurrentActiveCombatPet != null)
            {
                CurrentActiveCombatPet.Destroy();
            }

            if (CurrentLandblock != null)
            {
                var logout = new Motion(MotionStance.NonCombat, MotionCommand.LogOut);
                EnqueueBroadcastMotion(logout);

                EnqueueBroadcastPhysicsState();

                var logoutChain = new ActionChain();

                var   motionTable           = DatManager.PortalDat.ReadFromDat <MotionTable>((uint)MotionTableId);
                float logoutAnimationLength = motionTable.GetAnimationLength(MotionCommand.LogOut);
                logoutChain.AddDelaySeconds(logoutAnimationLength);

                // remove the player from landblock management -- after the animation has run
                logoutChain.AddAction(this, () =>
                {
                    CurrentLandblock?.RemoveWorldObject(Guid, false);
                    SetPropertiesAtLogOut();
                    SavePlayerToDatabase();
                    PlayerManager.SwitchPlayerFromOnlineToOffline(this);
                });

                // close any open landblock containers (chests / corpses)
                if (LastOpenedContainerId != ObjectGuid.Invalid)
                {
                    var container = CurrentLandblock.GetObject(LastOpenedContainerId) as Container;

                    if (container != null)
                    {
                        container.Close(this);
                    }
                }

                logoutChain.EnqueueChain();
            }
            else
            {
                SetPropertiesAtLogOut();
                SavePlayerToDatabase();
                PlayerManager.SwitchPlayerFromOnlineToOffline(this);
            }
        }
Exemple #3
0
        public void PlayerEnterWorld()
        {
            PlayerManager.SwitchPlayerFromOfflineToOnline(this);

            // Save the the LoginTimestamp
            var lastLoginTimestamp = Time.GetUnixTime();

            SetProperty(PropertyInt.LoginTimestamp, (int)lastLoginTimestamp);

            Character.LastLoginTimestamp = lastLoginTimestamp;
            Character.TotalLogins++;
            CharacterChangesDetected = true;

            Sequences.SetSequence(SequenceType.ObjectInstance, new UShortSequence((ushort)Character.TotalLogins));

            if (BarberActive)
            {
                BarberActive = false;
            }

            HandleAugsForwardCompatibility();

            if (AllegianceNode != null)
            {
                AllegianceRank = (int)AllegianceNode.Rank;
            }
            else
            {
                AllegianceRank = null;
            }

            // SendSelf will trigger the entrance into portal space
            SendSelf();

            // Init the client with the chat channel ID's, and then notify the player that they've choined the associated channels.
            UpdateChatChannels();

            var general  = new GameEventWeenieErrorWithString(Session, WeenieErrorWithString.YouHaveEnteredThe_Channel, "General");
            var trade    = new GameEventWeenieErrorWithString(Session, WeenieErrorWithString.YouHaveEnteredThe_Channel, "Trade");
            var lfg      = new GameEventWeenieErrorWithString(Session, WeenieErrorWithString.YouHaveEnteredThe_Channel, "LFG");
            var roleplay = new GameEventWeenieErrorWithString(Session, WeenieErrorWithString.YouHaveEnteredThe_Channel, "Roleplay");

            Session.Network.EnqueueSend(general, trade, lfg, roleplay);

            // check if vassals earned XP while offline
            HandleAllegianceOnLogin();
            HandleHouseOnLogin();

            if (PlayerKillerStatus == PlayerKillerStatus.PKLite)
            {
                var actionChain = new ActionChain();
                actionChain.AddDelaySeconds(3.0f);
                actionChain.AddAction(this, () =>
                {
                    UpdateProperty(this, PropertyInt.PlayerKillerStatus, (int)PlayerKillerStatus.NPK);

                    Session.Network.EnqueueSend(new GameEventWeenieError(Session, WeenieError.YouAreNonPKAgain));
                });
                actionChain.EnqueueChain();
            }

            HandleDBUpdates();
        }