public void savePosition(GameEventManager.Chapter type, Vector3 position)
 {
     if (type == GameEventManager.Chapter.refugee)
     {
         refugeePosition = position;
     }
 }
 public Vector3 loadPosition(GameEventManager.Chapter type)
 {
     if (type == GameEventManager.Chapter.refugee)
     {
         return(refugeePosition);
     }
     else
     {
         return(new Vector3(0f, 0f));
     }
 }