protected override void OnGameEvent(GameEventId id, EventData evn) { switch (id) { case GameEventId.RevWallMahjongFinish: OnRevWallMahjongFinish(); break; } }
public NotifyEventArgs(int sourceId, GameEventId eventId) { this.SourceId = sourceId; this.EventId = eventId; }
/// <summary> /// Game Notify Event Arguments Constructor. /// </summary> /// <param name="eventId">Event identity (Id)</param> /// <param name="networkId">Game Network Identity (Id)</param> public GameNotifyEventArgs(GameEventId eventId, uint networkId) { }