protected override void Execute(List <UnitEntity> entities) { _gameContext.isMainMissionCompleted = true; var end = _eventContext.CreateEntity(); end.isEventEndGame = true; }
protected override void Execute(List <GameEntity> entities) { foreach (var e in entities) { if (e.round.Count >= _context.roundLimit.Count) { var eventEntity = _eventContext.CreateEntity(); eventEntity.isEventEndGame = true; } } }
protected override void Execute(List <UnitEntity> entities) { if (_context.GetEntities(UnitMatcher.Owner) .Where(e => !e.owner.Entity.isBossPlayer) .ToList() .TrueForAll(e => e.isDead) ) { var end = _eventContext.CreateEntity(); end.isEventEndGame = true; } }
protected override void Execute(List<GameEntity> entities) { foreach (var e in entities) { Debug.Log("Boss Prepare active"); var cards = _cardContext.GetPlayerSkills<ActiveAbility<UnitEntity>>(e); var unit = _unitContext.GetEntityOwnedBy(e); foreach (var card in cards) { Debug.Log("Boss Activeskill card"); var ability = card.ability.Ability as ActiveAbility<UnitEntity>; Debug.Log("ability boss = "+(ability==null)); ability.OnTargetSelected(unit, unit); if(card.hasAbilityEffect) { IAbilityAnimation animation = ability as IAbilityAnimation; if(animation == null) { var effect = Object.Instantiate( card.abilityEffect.EffectObject, unit.view.GameObject.transform , false ).GetComponent<AbilityEffect>(); effect.PlayAnimation(); } else { var effect = card.abilityEffect.EffectObject; animation.PlayAnimation(effect,unit,unit); } } } } if(_syscon.AutoEndTurnForBoss) { _noti.AnimationEndAction = () => { var endTurnEvent = _eventContext.CreateEntity(); endTurnEvent.isEventEndTurn = true; }; } }
private void EndGame() { var eventEntity = _eventContext.CreateEntity(); eventEntity.isEventEndGame = true; }
protected override void Execute(List <GameEntity> entities) { var eventEntity = _eventContext.CreateEntity(); eventEntity.isEventEndGame = true; }
public void Initialize() { _gameEventcontext.CreateEntity() .AddStateEvent("Game"); }