public override void Handle() { // TODO var allegianceUpdate = new GameEventAllegianceUpdate(Session); Session.Network.EnqueueSend(allegianceUpdate); }
public static void Handle(ClientMessage message, Session session) { var unknown1 = message.Payload.ReadUInt32(); // TODO var allegianceUpdate = new GameEventAllegianceUpdate(session); session.Network.EnqueueSend(allegianceUpdate, new GameEventAllegianceAllegianceUpdateDone(session)); }
public static void Handle(ClientMessage message, Session session) { var uiPanel = Convert.ToBoolean(message.Payload.ReadUInt32()); var player = session.Player; var allegiance = player != null ? player.Allegiance : null; var allegianceNode = player != null ? player.AllegianceNode : null; var allegianceUpdate = new GameEventAllegianceUpdate(session, allegiance, allegianceNode); session.Network.EnqueueSend(allegianceUpdate, new GameEventAllegianceAllegianceUpdateDone(session)); }