public override void Execute(GameEvent gameEvent) { string nm = ""; SpeakerPortrait sp = null; if(this.show3) { nm = gameEvent.GetActorName(this.actorID); } else { nm = ""; } int lang = GameHandler.GetLanguage(); string msg = ""; if(lang < this.message.Length) { msg = this.message[lang]; } else { msg = this.message[0]; } string[] ch = new string[0]; this.dummyNext = new int[0]; for(int i=0; i<this.choice.Count; i++) { if(!this.addVariableCondition[i] || this.variableCondition[i].CheckVariables()) { ch = ArrayHelper.Add(this.GetChoiceText(i, lang), ch); this.dummyNext = ArrayHelper.Add(this.choiceNext[i], this.dummyNext); } } if(this.show4) { sp = new SpeakerPortrait(this.scene, this.v2, this.show5); } GameHandler.GetLevelHandler().ShowChoice(nm, msg, ch, this.number, gameEvent, sp); }
public override void Execute(GameEvent gameEvent) { int[] ids = DataHolder.Teleports().GetTeleportIDs(this.show7); if(ids.Length == 0) { gameEvent.StepFinished(this.nextFail); } else { string[] ch = DataHolder.Teleports().GetNamesForIDs(ids); int lang = GameHandler.GetLanguage(); if(this.show6) { ids = ArrayHelper.Add(this.choiceNext[0], ids); if(lang < ((string[])this.choice[0]).Length) { ch = ArrayHelper.Add(((string[])this.choice[0])[lang], ch); } else { ch = ArrayHelper.Add(((string[])this.choice[0])[0], ch); } } gameEvent.SetTeleportIDs(ids, this.show6); string nm = ""; SpeakerPortrait sp = null; if(this.show3) { nm = gameEvent.GetActorName(this.actorID); } else { nm = ""; } string msg = ""; if(lang < this.message.Length) { msg = this.message[lang]; } else { msg = this.message[0]; } if(this.show4) { sp = new SpeakerPortrait(this.scene, this.v2, this.show5); } this.dummyNext = new int[ids.Length]; for(int i=0; i<this.dummyNext.Length; i++) this.dummyNext[i] = i; GameHandler.GetLevelHandler().ShowChoice(nm, msg, ch, this.number, gameEvent, sp); } }
public override void Execute(GameEvent gameEvent) { string nm = ""; SpeakerPortrait sp = null; if(this.show3) { nm = gameEvent.GetActorName(this.actorID); } else { nm = ""; } string msg = ""; if(GameHandler.GetLanguage() < this.message.Length) { msg = this.message[GameHandler.GetLanguage()]; } else { msg = this.message[0]; } if(this.show4) { sp = new SpeakerPortrait(this.scene, this.v2, this.show5); } GameHandler.GetLevelHandler().ShowDialogue(nm, msg, this.number, gameEvent, this.next, this.show, this.time, this.show2, sp); }