///<summary>
    ///Returns the values of the given variable in the dictionary.
    ///<summary>
    public float GetValue(GameEnum variable)
    {
        float returnVal;

        game_dict.TryGetValue(variable, out returnVal);
        return(returnVal);
    }
Exemple #2
0
 private Game(
     GameEnum gameKind,
     bool hasPhysicalSpecialSplit,
     bool canChangeStaticPokemon,
     bool hasMoveTutors,
     bool hasTimeBasedEncounters,
     bool supportsFoarStartingMoves,
     int generation,
     int abilitiesPerPokemon,
     int[] requiredFieldTMs,
     int[] fieldMoves,
     int[] earlyRequiredHmMoves)
 {
     GameKind = gameKind;
     HasPhysicalSpecialSplit   = hasPhysicalSpecialSplit;
     CanChangeStaticPokemon    = canChangeStaticPokemon;
     HasMoveTutors             = hasMoveTutors;
     HasTimeBasedEncounters    = hasTimeBasedEncounters;
     SupportsFoarStartingMoves = supportsFoarStartingMoves;
     Generation           = generation;
     AbilitiesPerPokemon  = abilitiesPerPokemon;
     RequiredFieldTMs     = requiredFieldTMs;
     FieldMoves           = fieldMoves;
     EarlyRequiredHmMoves = earlyRequiredHmMoves;
 }
    ///<summary>
    ///Sets the whole dictionary to the values in a given settings
    ///<summary>
    public void SetDict(SettingsObject settings)
    {
        GameEnum flag = GameEnum.Temperature;

        while (flag != GameEnum.Null)
        {
            float value;
            switch (flag)
            {
            case GameEnum.Temperature:
                value = settings.temperature;
                break;

            case GameEnum.Brightness:
                value = settings.brightness;
                break;

            case GameEnum.Volume:
                value = settings.volume;
                break;

            default:
                throw new System.Exception("Calvin: Enum has not yet been integrated into dictionary.");
            }
            game_dict[flag] = value;
            flag++;
        }
    }
Exemple #4
0
        private void GameWorkFlow()
        {
            GameStatusTimer--;

            if (GameStatusTimer > 0)
            {
                return;
            }

            GameStatusTimer = 0;

            switch (GameStatus)
            {
            case GameEnum.Stop:
                break;

            case GameEnum.Prepare:
                Player.Visible = true;
                GameStatus     = GameEnum.Play;
                break;

            case GameEnum.Play:
                if (Enemies.EnemiesAlive() == 0)
                {
                    GameStatus      = GameEnum.Next;
                    GameStatusTimer = Constants.PlayerNextTime;
                }
                break;

            case GameEnum.Next:
                var initScore = Score + (Lives * Constants.RemainingLifeBonus);

                Initialise(initScore, Lives);
                break;

            case GameEnum.Dying:
                if (Lives > 0)
                {
                    Player          = new Models.Player(Constants.GameAreaWidth / 2, Constants.InitialPlayerYpos);
                    GameStatus      = GameEnum.Prepare;
                    GameStatusTimer = Constants.PlayerPrepareTime;
                }
                else
                {
                    GameStatus   = GameEnum.Dead;
                    LastKeyPress = default;
                }
                break;

            case GameEnum.Dead:
                if (LastKeyPress != default)
                {
                    Initialise();
                }
                break;

            default:
                break;
            }
        }
Exemple #5
0
        private void GameLogic()
        {
            // Game loop.
            if (GameStatus == GameEnum.Pause)
            {
                if (LastKeyPress == ConsoleKey.P && CheckKeyDown(KeysEnum.KeyPause))
                {
                    LastKeyPress = default;
                    GameStatus   = SavedGameStatus;
                }

                return;
            }

            if (GameStatus != GameEnum.Dead && GameStatus != GameEnum.Next)
            {
                if (LastKeyPress == ConsoleKey.P && CheckKeyDown(KeysEnum.KeyPause))
                {
                    LastKeyPress    = default;
                    SavedGameStatus = GameStatus;
                    GameStatus      = GameEnum.Pause;

                    return;
                }

                MovePlayer();
                MovePlayerBullet();
                PlayerFireBullet();

                //Enemies.ClearRender();

                var enemyAnimationTimer = MoveEnemies();
                MoveEnemyBullet();
                MoveMotherShip();
                Animate();
                EnemyFireBullet();
                BulletHitEnemies();
                BulletHitMother();
                BulletHitPlayer();
                BulletHitBunker();
                EnemiesHitBunkers();
                EnemiesHitPlayer();
                PlayerBackgroundSound(GameCounter, enemyAnimationTimer);

                GameCounter++;
                Var3 = enemyAnimationTimer.ToString();
            }

            GameWorkFlow();

            //Var1 = Enemies.bulletTimer;
            //Var2 = EnemyBullet.Visible ? 1 : 0;
            //Var1 = GameStatus.ToString();
            Var1 = "Mother.AnimationTimer: " + Mother.AnimationTimer.ToString();
            //Var2 = GameStatusTimer.ToString();
            Var2 = "Mother.MotherTimer: " + Mother.MotherTimer.ToString();
            //Var2="Bunker Xindex: "+
            //Var3 = "Bunker.Width: " + Bunker.Width.ToString();
            //Var4 = "Bunker.Xpos - ((Bunker.Width * Constants.BrickSize) / 2): " + (Bunker.Xpos - ((Bunker.Width * Constants.BrickSize) / 2)).ToString();
        }
        public void refreshLines(Hashtable file)
        {
            try
            {
                this.listView1.Items.Clear();

                foreach (object key in file.Keys)
                {
                    try
                    {
                        GameEnum value = (GameEnum)file[key];

                        String info  = value.Key;
                        String type  = value.Value.ToString();
                        String reson = value.Rem;

                        ListViewItem item = new ListViewItem(new string[] { info, type, reson });
                        item.Tag = value;
                        listView1.Items.Add(item);
                    }
                    catch (Exception err)
                    {
                    }
                }

                listView1.Columns[0].Text = "(" + file.Count + ")条枚举";
            }
            catch (Exception err)
            {
                MessageBox.Show(err.Message + "\n" + err.StackTrace + "\n");
            }
        }
        // sum selected
        private void toolStripButton2_Click_1(object sender, EventArgs e)
        {
            Boolean isHex = false;

            long sum = 0;

            foreach (ListViewItem item in listView1.Items)
            {
                try
                {
                    if (item.SubItems[1].Text.Contains("x"))
                    {
                        isHex = true;
                    }

                    if (item.Checked)
                    {
                        GameEnum gameenum = (GameEnum)item.Tag;
                        sum = sum | gameenum.Value;
                    }
                }
                catch (Exception err) { }
            }

            if (isHex)
            {
                TextBoxSum.Text = sum.ToString("X8");
            }
            else
            {
                TextBoxSum.Text = sum.ToString();
            }
        }
        // select or value
        private void toolStripButton3_Click_1(object sender, EventArgs e)
        {
            long sum = 0;

            try
            {
                if (TextBoxOR.Text.Contains("0x"))
                {
                    sum = long.Parse(TextBoxOR.Text.Substring(2), System.Globalization.NumberStyles.AllowHexSpecifier);
                }
                else
                {
                    sum = long.Parse(TextBoxOR.Text);
                }

                foreach (ListViewItem item in listView1.Items)
                {
                    try
                    {
                        GameEnum gameenum = (GameEnum)item.Tag;
                        item.Checked = (gameenum.Value & sum) != 0;
                    }
                    catch (Exception err) { }
                }
            }
            catch (Exception err)
            {
                MessageBox.Show(err.Message + "\n");
            }
        }
Exemple #9
0
 public void Animate(GameEnum gameStatus)
 {
     if (gameStatus == GameEnum.Prepare)
     {
         Visible = !Visible;
     }
 }
 public GameConfig(GameEnum gameEnum, string name, string inifile, string[] extraDirs)
 {
     _gameEnum = gameEnum;
     _name = name;
     _inifile = inifile;
     _extraDirs = extraDirs;
 }
Exemple #11
0
 public static string GetTips(GameEnum gre)
 {
     if (gameEnumDes.ContainsKey(gre))
     {
         return(gameEnumDes[gre]);
     }
     return(null);
 }
Exemple #12
0
    ///<summary>
    /// Returns true if the current settings are exactly the same as a given SettingsObject.
    ///<summary>
    public bool isSettingsSame(SettingsObject settings)
    {
        GameEnum flag = GameEnum.Temperature;

        while (flag != GameEnum.Null)
        {
            float value;
            switch (flag)
            {
            case GameEnum.Temperature:
                value = settings.temperature;
                break;

            case GameEnum.Brightness:
                value = settings.brightness;
                break;

            case GameEnum.Volume:
                value = settings.volume;
                break;

            case GameEnum.RedX:
                value = settings.redX;
                break;

            case GameEnum.RedY:
                value = settings.redY;
                break;

            case GameEnum.BlueX:
                value = settings.blueX;
                break;

            case GameEnum.BlueY:
                value = settings.blueY;
                break;

            case GameEnum.YellowX:
                value = settings.yellowX;
                break;

            case GameEnum.YellowY:
                value = settings.yellowY;
                break;

            default:
                throw new System.Exception("Calvin: Enum has not yet been integrated into dictionary.");
            }
            if (!isSimilar(value, GetValue(flag)))
            {
                return(false);
            }
            flag++;
        }
        return(true);
    }
Exemple #13
0
    public void InitDict()
    {
        GameEnum flag = GameEnum.Temperature;

        while (flag != GameEnum.Null)
        {
            game_dict.Add(flag, 0.5f);
            flag++;
        }
    }
Exemple #14
0
 public GameDefinition(GameEnum gameEnum, String friendlyName, String processName,
                       String gameStartCommandProperty, String gameStartCommandOptionsProperty, String gameStartEnabledProperty)
 {
     this.gameEnum                        = gameEnum;
     this.friendlyName                    = friendlyName;
     this.processName                     = processName;
     this.gameStartCommandProperty        = gameStartCommandProperty;
     this.gameStartCommandOptionsProperty = gameStartCommandOptionsProperty;
     this.gameStartEnabledProperty        = gameStartEnabledProperty;
 }
        public void RemoveNode(GameEnum game, Node node)
        {
            var  reg   = GetCorrectRegistry(game);
            Node match = reg.Nodes.Where(x =>
                                         x.Scene == node.Scene &&
                                         x.Zone == x.Zone &&
                                         x.Number == node.Number).FirstOrDefault();

            reg.Nodes.Remove(match);
        }
 public GameDefinition(GameEnum gameEnum, String friendlyName, String processName, 
     String spotterName, String gameStartCommandProperty, String gameStartCommandOptionsProperty, String gameStartEnabledProperty)
 {
     this.gameEnum = gameEnum;
     this.friendlyName = friendlyName;
     this.processName = processName;
     this.spotterName = spotterName;
     this.gameStartCommandProperty = gameStartCommandProperty;
     this.gameStartCommandOptionsProperty = gameStartCommandOptionsProperty;
     this.gameStartEnabledProperty = gameStartEnabledProperty;
 }
Exemple #17
0
    public void ResetDict()
    {
        GameEnum flag = GameEnum.Temperature;

        while (flag != GameEnum.Null)
        {
            SetValue(flag, 0);
            flag++;
        }
        Debug.Log("Exit Reset");
    }
Exemple #18
0
 public static void WinnerDecider(GameEnum computer, GameEnum user)
 {
     if (computer == GameEnum.Rock)
     {
         if (user == GameEnum.Rock)
         {
             Console.WriteLine("Draw!!!");
         }
         else if (user == GameEnum.Paper)
         {
             Console.WriteLine("You won!!!");
             _gameScore.YouWin++;
         }
         else
         {
             Console.WriteLine("You lose!!!");
             _gameScore.ComputerWin++;
         }
     }
     else if (computer == GameEnum.Paper)
     {
         if (user == GameEnum.Paper)
         {
             Console.WriteLine("Draw!!!");
         }
         else if (user == GameEnum.Scissors)
         {
             Console.WriteLine("You won!!!");
             _gameScore.YouWin++;
         }
         else
         {
             Console.WriteLine("You lose!!!");
             _gameScore.ComputerWin++;
         }
     }
     else if (computer == GameEnum.Scissors)
     {
         if (user == GameEnum.Scissors)
         {
             Console.WriteLine("Draw!!!");
         }
         else if (user == GameEnum.Rock)
         {
             Console.WriteLine("You won!!!");
             _gameScore.YouWin++;
         }
         else
         {
             Console.WriteLine("You lose!!!");
             _gameScore.ComputerWin++;
         }
     }
 }
 private void 十六进制ToolStripMenuItem_Click(object sender, EventArgs e)
 {
     foreach (ListViewItem item in listView1.Items)
     {
         try
         {
             GameEnum gameenum = (GameEnum)item.Tag;
             item.SubItems[1].Text = "0x" + gameenum.Value.ToString("X8");
         }
         catch (Exception err) { }
     }
 }
Exemple #20
0
        public static void Game()
        {
            Clear();

            Random r = new Random();

            Console.WriteLine("Computer thinking...");

            GameEnum computerChoose = GameEnum.Rock;

            for (int i = 0; i < 10000; i++)
            {
                computerChoose = (GameEnum)r.Next(0, 2);
            }

            Console.WriteLine("Computer set...");

            // Thread.Sleep(1500);

            bool     input      = true;
            GameEnum userChoose = GameEnum.Rock;

            while (input)
            {
                Console.Write("Your choose (0 Rock, 1 Paper, 2 Scissors) : ");
                var temp = Console.ReadLine();
                if (!string.IsNullOrWhiteSpace(temp))
                {
                    if (int.TryParse(temp, out var i))
                    {
                        if (i == 0 || i == 1 || i == 2)
                        {
                            userChoose = (GameEnum)i;
                            input      = false;
                        }
                        else
                        {
                            ErrorInput();
                        }
                    }
                    else
                    {
                        ErrorInput();
                    }
                }
                else
                {
                    ErrorInput();
                }
            }

            WinnerDecider(computerChoose, userChoose);
        }
        public KeyResource GetKeyResource(GameEnum gameEnum, string keyfilePath)
        {
            byte[] content = _fileProvider.GetByteContentOfFile(keyfilePath);
            _fileExtensionMap = MapExtensions(gameEnum);

            KeyResource keyResource = _keyResourceBuilder.BuildKeyResource(content);

            foreach (var resourceEntryResource in keyResource.ResourceEntries)
            {
                SetResourceEntryFileInformation(resourceEntryResource);
            }

            return keyResource;
        }
        public PortraitIndexManager(IMemoryManager memoryManager, IROM rom, bool edited)
        {
            currentGame = GameEnumHelpers.GetGame(rom.GameCode);
            var defaultInfo = defaultInfos[currentGame];
            portraitDataPointerPointer = memoryManager.Reserve(defaultInfo.tablePointerOffset, 4);
            int tableRawPtr = BitConverter.ToInt32(rom.ReadData(portraitDataPointerPointer), 0);

            int tableEntryCount;
            if (edited)
            {
                string data = rom.GetCustomData(portraitProperty);
                if (data != null)
                {
                    tableEntryCount = Convert.ToInt32(data);
                }
                else
                {
                    //Let's just hope for the best...
                    tableEntryCount = defaultInfo.indexAmount;
                    rom.AddCustomData(portraitProperty, tableEntryCount.ToString());
                }
            }
            else
            {
                tableEntryCount = defaultInfo.indexAmount;
                rom.AddCustomData(portraitProperty, tableEntryCount.ToString());
            }

            portraitDataPointer =
            memoryManager.Reserve(
                Pointer.GetOffset(tableRawPtr + defaultInfo.IndexSize),
                tableEntryCount);

            entries = new List<GeneralizedPointerTableEntry>(tableEntryCount);

            LoadDataFromROM(memoryManager, rom, defaultInfo.fe6format, tableEntryCount);
        }
        private void FindGameType()
        {
            _gameEnum = GameEnum.Unknown;

            if (File.Exists(Path.Combine(_rootPath, "baldur.exe")) && File.Exists(Path.Combine(_rootPath, "Config.exe")))
            {
                _gameEnum = GameEnum.BaldursGate;
            }
            else if (File.Exists(Path.Combine(_rootPath, "baldur.exe")) && File.Exists(Path.Combine(_rootPath, "BGConfig.exe")))
            {
                _gameEnum = GameEnum.BaldursGate2;
            }
            else if (File.Exists(Path.Combine(_rootPath, "baldur.exe")) && File.Exists(Path.Combine(_rootPath, "movies/TSRLOGO.wbm")))
            {
                _gameEnum = GameEnum.BaldursGateTob;
            }
            else if (File.Exists(Path.Combine(_rootPath, "torment.exe")))
            {
                _gameEnum = GameEnum.PlanescapeTorment;
            }
            else if (File.Exists(Path.Combine(_rootPath, "idmain.exe")))
            {
                _gameEnum = GameEnum.IceWindDale;
            }
            else if (File.Exists(Path.Combine(_rootPath, "iwd2.exe")))
            {
                _gameEnum = GameEnum.IceWindDale2;
            }
            else if (File.Exists(Path.Combine(_rootPath, "nwn.exe")) || File.Exists(Path.Combine(_rootPath, "Neverwinter Nights.app/Contents/MacOS/Neverwinter Nights")))
            {
                _gameEnum = GameEnum.NewerwinterNights;
            }
            else if (File.Exists(Path.Combine(_rootPath, "swkotor.exe")))
            {
                _gameEnum = GameEnum.Kotor;
            }
            else if (File.Exists(Path.Combine(_rootPath, "swkotor2.exe")))
            {
                _gameEnum = GameEnum.Kotor2;
            }
            else if (File.Exists(Path.Combine(_rootPath, "bg1tutu.exe")))
            {
                _gameEnum = GameEnum.BaldursGateTutu;
            }
            else if (File.Exists(Path.Combine(_rootPath, "baldur.exe")) && File.Exists(Path.Combine(_rootPath, "chitin.ini")))
            {
                _gameEnum = GameEnum.BaldursGateDemo;
            }
            else if (File.Exists(Path.Combine(_rootPath, "Baldur.exe")) && File.Exists(Path.Combine(_rootPath, "data/OH1000.Bif")))
            {
                _gameEnum = GameEnum.BaldursGateExtented;
            }
        }
        private void ReCheckGameType()
        {
            if (_gameEnum == GameEnum.IceWindDale && ResourceExists("HOWDRAG.MVE"))
            {
                // Detect Trials of the Luremaster
                _gameEnum = ResourceExists("AR9715.ARE")
                                ? GameEnum.IceWindDaleTrailsOfRuleMaster
                                : GameEnum.IceWindDaleHeartofWinter;
            }

            if (_gameEnum == GameEnum.BaldursGate2 && ResourceExists("SARADUSH.MVE"))
            {
                _gameEnum = GameEnum.BaldursGateTob;
            }

            if (_gameEnum == GameEnum.BaldursGate && ResourceExists("DURLAG.MVE"))
            {
                _gameEnum = GameEnum.BaldursGateTotsc;
            }
        }
        private void LoadDataFromROM(IMemoryManager memoryManager, IROM rom)
        {
            int portraitPtrOffset;
            int defaultIndexAmount;
            bool FE6Format;
            switch (game = GameEnumHelpers.GetGame(rom.GameCode))
            {
                case GameEnum.FE6Trans:
                case GameEnum.FE6:
                    portraitPtrOffset = 0x007FD8;
                    defaultIndexAmount = 0xE6;
                    FE6Format = true;
                    break;
                case GameEnum.FE7U:
                    portraitPtrOffset = 0x006B30;
                    defaultIndexAmount = 0xE4;
                    FE6Format = false;
                    break;
                case GameEnum.FE8U:
                    portraitPtrOffset = 0x005524;
                    defaultIndexAmount = 0xAC;
                    FE6Format = false;
                    break;

                //Unknown
                case GameEnum.FE7J:
                case GameEnum.FE8J:
                case GameEnum.FE7E:
                case GameEnum.FE8E:
                default:
                    throw new Exception("Game not supported.");
            }

            portraitDataPointerPointer = memoryManager.Reserve(portraitPtrOffset, 4);
            int tableRawPtr = BitConverter.ToInt32(rom.ReadData(portraitDataPointerPointer), 0);

            int indexSize = Marshal.SizeOf(FE6Format ? typeof(FE6RawFormat) : typeof(FE78RawFormat));
            portraitDataPointer =
                memoryManager.Reserve(
                    Pointer.GetOffset(tableRawPtr + indexSize),
                    defaultIndexAmount * indexSize);

            byte[] portraitData = rom.ReadData(portraitDataPointer);

            portraitEntries.Clear();
            unsafe
            {
                if (FE6Format)
                {
                    FE6RawFormat[] rawData = new FE6RawFormat[defaultIndexAmount];
                    fixed (FE6RawFormat* ptr = rawData)
                    {
                        IntPtr ptr2 = (IntPtr)ptr;
                        Marshal.Copy(portraitData, 0, ptr2, portraitData.Length);
                    }
                    for (int i = 0; i < rawData.Length; i++)
                    {
                        portraitEntries.Add(new GeneralizedPointerTableEntry(
                            rom, memoryManager, rawData[i]));
                    }
                }
                else
                {
                    FE78RawFormat[] rawData = new FE78RawFormat[defaultIndexAmount];
                    fixed (FE78RawFormat* ptr = rawData)
                    {
                        IntPtr ptr2 = (IntPtr)ptr;
                        Marshal.Copy(portraitData, 0, ptr2, portraitData.Length);
                    }
                    for (int i = 0; i < rawData.Length; i++)
                    {
                        portraitEntries.Add(new GeneralizedPointerTableEntry(
                            rom, memoryManager, rawData[i]));
                    }
                }
            }
            CurrentIndex = 0;
            form.MaxIndex = portraitEntries.Count - 1;
        }
        private FileExtensionMap MapExtensions(GameEnum gameEnum)
        {
            var extensionMap = new FileExtensionMap();

            if (gameEnum == GameEnum.NewerwinterNights)
            {
                extensionMap.Add(0x001, "BMP");
                extensionMap.Add(0x003, "TGA");
                extensionMap.Add(0x004, "WAV");
                extensionMap.Add(0x006, "PLT");
                extensionMap.Add(0x007, "INI");
                extensionMap.Add(0x00A, "TXT");
                extensionMap.Add(0x7D2, "MDL"); // Aurora model - not supported
                extensionMap.Add(0x7D9, "NSS");
                extensionMap.Add(0x7DA, "NCS");
                extensionMap.Add(0x7DC, "ARE");
                extensionMap.Add(0x7DD, "SET");
                extensionMap.Add(0x7DE, "IFO");
                extensionMap.Add(0x7DF, "BIC");
                extensionMap.Add(0x7E0, "WOK");
                extensionMap.Add(0x7E1, "2DA");
                extensionMap.Add(0x7E6, "TXI");
                extensionMap.Add(0x7E7, "GIT");
                extensionMap.Add(0x7E9, "UTI");
                extensionMap.Add(0x7EB, "UTC");
                extensionMap.Add(0x7ED, "DLG");
                extensionMap.Add(0x7EE, "ITP");
                extensionMap.Add(0x7F0, "UTT");
                extensionMap.Add(0x7F1, "DDS"); // Compressed texture file - not supported
                extensionMap.Add(0x7F3, "UTS");
                extensionMap.Add(0x7F4, "LTR"); // Letter-combo probability info for name generation - not supported
                extensionMap.Add(0x7F5, "GFF");
                extensionMap.Add(0x7F6, "FAC");
                extensionMap.Add(0x7F8, "UTE");
                extensionMap.Add(0x7FA, "UTD");
                extensionMap.Add(0x7FC, "UTP");
                extensionMap.Add(0x7FD, "DFT");
                extensionMap.Add(0x7FE, "GIC");
                extensionMap.Add(0x7FF, "GUI");
                extensionMap.Add(0x803, "UTM");
                extensionMap.Add(0x804, "DWK");
                extensionMap.Add(0x805, "PWK");
                extensionMap.Add(0x808, "JRL");
                extensionMap.Add(0x80A, "UTW");
                extensionMap.Add(0x80C, "SSF");
                extensionMap.Add(0x810, "NDB");
                extensionMap.Add(0x811, "PTM");
                extensionMap.Add(0x812, "PTT");
            }
            else if (gameEnum == GameEnum.Kotor || gameEnum == GameEnum.Kotor2)
            {
                extensionMap.Add(0x000, "INV");
                extensionMap.Add(0x003, "TGA");
                extensionMap.Add(0x004, "WAV");
                extensionMap.Add(0x7D2, "MDL"); // Aurora model - not supported
                extensionMap.Add(0x7D9, "NSS");
                extensionMap.Add(0x7DA, "NCS");
                extensionMap.Add(0x7DC, "ARE");
                extensionMap.Add(0x7DE, "IFO");
                extensionMap.Add(0x7DF, "BIC");
                extensionMap.Add(0x7E0, "BWM"); // ?????
                extensionMap.Add(0x7E1, "2DA");
                extensionMap.Add(0x7E6, "TXI");
                extensionMap.Add(0x7E7, "GIT");
                extensionMap.Add(0x7E8, "BTI");
                extensionMap.Add(0x7E9, "UTI");
                extensionMap.Add(0x7EA, "BTC");
                extensionMap.Add(0x7EB, "UTC");
                extensionMap.Add(0x7ED, "DLG");
                extensionMap.Add(0x7EE, "ITP");
                extensionMap.Add(0x7F0, "UTT");
                extensionMap.Add(0x7F3, "UTS");
                extensionMap.Add(0x7F4, "LTR"); // Letter-combo probability info for name generation - not supported
                extensionMap.Add(0x7F6, "FAC");
                extensionMap.Add(0x7F8, "UTE");
                extensionMap.Add(0x7FA, "UTD");
                extensionMap.Add(0x7FC, "UTP");
                extensionMap.Add(0x7FF, "GUI");
                extensionMap.Add(0x803, "UTM");
                extensionMap.Add(0x804, "BWM"); // ??????
                extensionMap.Add(0x805, "BWM"); // ??????
                extensionMap.Add(0x808, "JRL");
                extensionMap.Add(0x809, "MOD"); // MOD 1.0 - name might be incorrect
                extensionMap.Add(0x80A, "UTW");
                extensionMap.Add(0x80C, "SSF");
                extensionMap.Add(0xBBB, "PTH");
                extensionMap.Add(0xBBC, "LIP"); // ??? binary format
            }
            else
            {
                extensionMap.Add(0x001, "BMP");
                extensionMap.Add(0x002, "MVE");
                extensionMap.Add(0x004, "WAV");
                extensionMap.Add(0x005, "WFX");
                extensionMap.Add(0x006, "PLT");
                extensionMap.Add(0x3e8, "BAM");
                extensionMap.Add(0x3e9, "WED");
                extensionMap.Add(0x3ea, "CHU");
                extensionMap.Add(0x3eb, "TIS");
                extensionMap.Add(0x3ec, "MOS");
                extensionMap.Add(0x3ed, "ITM");
                extensionMap.Add(0x3ee, "SPL");
                extensionMap.Add(0x3ef, "BCS");
                extensionMap.Add(0x3f0, "IDS");
                extensionMap.Add(0x3f1, "CRE");
                extensionMap.Add(0x3f2, "ARE");
                extensionMap.Add(0x3f3, "DLG");
                extensionMap.Add(0x3f4, "2DA");
                extensionMap.Add(0x3f5, "GAM");
                extensionMap.Add(0x3f6, "STO");
                extensionMap.Add(0x3f7, "WMP");
                extensionMap.Add(0x3f8, "EFF");
                extensionMap.Add(0x3f9, "BS");
                extensionMap.Add(0x3fa, "CHR");
                extensionMap.Add(0x3fb, "VVC");
                extensionMap.Add(0x3fc, "VEF"); // ????????
                extensionMap.Add(0x3fd, "PRO");
                extensionMap.Add(0x3fe, "BIO");
                extensionMap.Add(0x404, "PVR");
                extensionMap.Add(0x44c, "BAH"); // ???????
                extensionMap.Add(0x802, "INI");
                extensionMap.Add(0x803, "SRC");
            }

            return extensionMap;
        }
 public bool SupportGame(GameEnum game)
 {
     throw new NotImplementedException();
 }
 static bool HasDefaultInfo(GameEnum game)
 {
     return defaultInfos.ContainsKey(game);
 }
 public bool SupportGame(GameEnum game)
 {
     return (GameEnum.FE6 == game)
         || (GameEnum.FE7U == game)
         || (GameEnum.FE8U == game);
 }