public void CallGameEndMenu()
 {
     if (!SceneManager.GetSceneByName("GameEndScene").isLoaded)
     {
         GameEnd.SetClearFlag(!GameEnd.Cleared);
         SceneManager.LoadScene("GameEndScene", LoadSceneMode.Additive);
     }
     else
     {
         SceneManager.UnloadSceneAsync("GameEndScene");
     }
 }