/// <summary> /// Show texture format /// </summary> private void ShowTextureFormat() { GameEditorUtils.Space(2); EditorGUILayout.LabelField("TextureSize format ---- "); curTextureFormatType = (Alpha_Texture_Format_Type)EditorGUILayout.EnumPopup("Texture Format : ", curTextureFormatType); GameEditorUtils.Space(2); }
void OnGUI() { EditorGUILayout.BeginVertical(); { totalscrollPos = EditorGUILayout.BeginScrollView(totalscrollPos, GUILayout.Width(position.width), GUILayout.Height(position.height)); { ShowAllTexturePathList(); if (curModel == Texture_Setting_Model.CHANG_MODEL) { ShowTextureLevel(); ShowTextureFormat(); GUI.color = Color.green; if (GUILayout.Button(" ===== 筛选图片格式进行转换 ======= ", GUILayout.Height(50))) { isAllChange = false; ChangeTextureSize(); } GameEditorUtils.Space(2); GUI.color = Color.red; if (GUILayout.Button(" ===== 状况所有图片 ========", GUILayout.Height(50))) { isAllChange = true; ChangeTextureSize(); } } else if (curModel == Texture_Setting_Model.CHECK_MODEL) { ShowCurrentTextureFormat(); } GUI.color = Color.white; } EditorGUILayout.EndScrollView(); } EditorGUILayout.EndVertical(); }