public GameEntry() : base()
        {
            m_DriverObject = new GameObject("GameDriver");
            GameObject.DontDestroyOnLoad(m_DriverObject);
            GameDriver driverComp = m_DriverObject.AddComponent <GameDriver>();

            driverComp.Init(this);

            m_FrameWorkEntry = new FrameWorkEntry();

            IsEditor = true;
            Init();
        }