private void guild(GameClient client, GameDoor targetDoor, string[] args) { string guildName = string.Empty; if (args.Length > 2) { guildName = string.Join(" ", args, 2, args.Length - 2); } if (guildName != string.Empty) { targetDoor.GuildName = CheckGuildName(guildName, client); targetDoor.SaveIntoDatabase(); client.Out.SendMessage("You changed the door guild to " + targetDoor.GuildName, eChatType.CT_System, eChatLoc.CL_SystemWindow); } else { if (targetDoor.GuildName != string.Empty) { targetDoor.GuildName = string.Empty; targetDoor.SaveIntoDatabase(); client.Out.SendMessage("Door guild removed", eChatType.CT_System, eChatLoc.CL_SystemWindow); } else { DisplaySyntax(client, args[1]); } } }
private void heal(GameClient client, GameDoor targetDoor) { targetDoor.Health = targetDoor.MaxHealth; targetDoor.SaveIntoDatabase(); client.Out.SendMessage("You change the door health to " + targetDoor.Health, eChatType.CT_System, eChatLoc.CL_SystemWindow); }
private void realm(GameClient client, GameDoor targetDoor, string[] args) { byte realm; try { realm = Convert.ToByte(args[2]); targetDoor.Realm = (eRealm)realm; targetDoor.SaveIntoDatabase(); client.Out.SendMessage("You changed the door realm to " + targetDoor.Realm, eChatType.CT_System, eChatLoc.CL_SystemWindow); } catch (Exception) { DisplaySyntax(client, args[1]); } }
private void level(GameClient client, GameDoor targetDoor, string[] args) { byte level; try { level = Convert.ToByte(args[2]); targetDoor.Level = level; targetDoor.Health = targetDoor.MaxHealth; targetDoor.SaveIntoDatabase(); client.Out.SendMessage("You changed the door level to " + targetDoor.Level, eChatType.CT_System, eChatLoc.CL_SystemWindow); } catch (Exception) { DisplaySyntax(client, args[1]); } }
private void name(GameClient client, GameDoor targetDoor, string[] args) { string doorName = string.Empty; if (args.Length > 2) { doorName = string.Join(" ", args, 2, args.Length - 2); } if (doorName != string.Empty) { targetDoor.Name = CheckName(doorName, client); targetDoor.SaveIntoDatabase(); client.Out.SendMessage("You changed the door name to " + targetDoor.Name, eChatType.CT_System, eChatLoc.CL_SystemWindow); } else { DisplaySyntax(client, args[1]); } }
private void sound(GameClient client, GameDoor targetDoor, string[] args) { uint doorSound = 0; try { if (args.Length > 2) { doorSound = Convert.ToUInt16(args[2]); targetDoor.Flag = doorSound; targetDoor.SaveIntoDatabase(); client.Out.SendMessage("You set the door sound to " + doorSound, eChatType.CT_System, eChatLoc.CL_SystemWindow); } else { DisplaySyntax(client, args[1]); } } catch { DisplaySyntax(client, args[1]); } }
private void unlocked(GameClient client, GameDoor targetDoor) { targetDoor.Locked = 0; targetDoor.SaveIntoDatabase(); client.Out.SendMessage("Door " + targetDoor.Name + " is unlocked", eChatType.CT_System, eChatLoc.CL_SystemWindow); }
private void heal(GameClient client, GameDoor targetDoor) { targetDoor.Health = targetDoor.MaxHealth; targetDoor.SaveIntoDatabase(); client.Out.SendMessage("You change the door health to " + targetDoor.Health, eChatType.CT_System, eChatLoc.CL_SystemWindow); }
private void realm(GameClient client, GameDoor targetDoor, string[] args) { byte realm; try { realm = Convert.ToByte(args[2]); targetDoor.Realm = (eRealm) realm; targetDoor.SaveIntoDatabase(); client.Out.SendMessage("You changed the door realm to " + targetDoor.Realm, eChatType.CT_System, eChatLoc.CL_SystemWindow); } catch (Exception) { DisplaySyntax(client, args[1]); } }
private void level(GameClient client, GameDoor targetDoor, string[] args) { byte level; try { level = Convert.ToByte(args[2]); targetDoor.Level = level; targetDoor.Health = targetDoor.MaxHealth; targetDoor.SaveIntoDatabase(); client.Out.SendMessage("You changed the door level to " + targetDoor.Level, eChatType.CT_System, eChatLoc.CL_SystemWindow); } catch (Exception) { DisplaySyntax(client, args[1]); } }
private void guild(GameClient client, GameDoor targetDoor, string[] args) { string guildName = ""; if (args.Length > 2) guildName = String.Join(" ", args, 2, args.Length - 2); if (guildName != "") { targetDoor.GuildName = CheckGuildName(guildName, client); targetDoor.SaveIntoDatabase(); client.Out.SendMessage("You changed the door guild to " + targetDoor.GuildName, eChatType.CT_System, eChatLoc.CL_SystemWindow); } else { if (targetDoor.GuildName != "") { targetDoor.GuildName = ""; targetDoor.SaveIntoDatabase(); client.Out.SendMessage("Door guild removed", eChatType.CT_System, eChatLoc.CL_SystemWindow); } else DisplaySyntax(client, args[1]); } }
private void sound(GameClient client, GameDoor targetDoor, string[] args) { uint doorSound = 0; try { if (args.Length > 2) { doorSound = Convert.ToUInt16(args[2]); targetDoor.Flag = doorSound; targetDoor.SaveIntoDatabase(); client.Out.SendMessage("You set the door sound to " + doorSound, eChatType.CT_System, eChatLoc.CL_SystemWindow); } else { DisplaySyntax(client, args[1]); } } catch { DisplaySyntax(client, args[1]); } }
private void name(GameClient client, GameDoor targetDoor, string[] args) { string doorName = ""; if (args.Length > 2) doorName = String.Join(" ", args, 2, args.Length - 2); if (doorName != "") { targetDoor.Name = CheckName(doorName, client); targetDoor.SaveIntoDatabase(); client.Out.SendMessage("You changed the door name to " + targetDoor.Name, eChatType.CT_System, eChatLoc.CL_SystemWindow); } else { DisplaySyntax(client, args[1]); } }
private void unlocked(GameClient client, GameDoor targetDoor) { targetDoor.Locked = 0; targetDoor.SaveIntoDatabase(); client.Out.SendMessage("Door " + targetDoor.Name + " is unlocked", eChatType.CT_System, eChatLoc.CL_SystemWindow); }