private void EndGame() { OnPauseSet(); state = GameDirectorStates.EndGame; FindObjectOfType <NewGameScene>().LoadGameOverScene(); }
private void UnpauseGame() { OnUnPauseSet(); state = GameDirectorStates.Unpaused; }
private void EndWave() { OnPauseSet(); state = GameDirectorStates.Idle; }
private void PauseGame() { OnPauseSet(); state = GameDirectorStates.Paused; }