Exemple #1
0
    public void SaveGameDifficulty()
    {
        CreateGameDifficultyNode();

        GameDifficultyNode gameDifficulty = new GameDifficultyNode(GetXmlNode(XmlNodes.GameDifficulty.gameDifficulty));

        gameDifficulty.SetGameDifficulty(SingletonManager.GameManager.m_gameDifficulty);
    }
Exemple #2
0
    public void LoadGameDifficulty()
    {
        CreateGameDifficultyNode();

        GameDifficultyNode gameDifficulty = new GameDifficultyNode(GetXmlNode(XmlNodes.GameDifficulty.gameDifficulty));

        SingletonManager.GameManager.m_gameDifficulty = gameDifficulty.GetGameDifficulty();

        // update costs
        SingletonManager.Minimap.UpdateCosts();
        SingletonManager.Player.GetComponent <PlayerOxygen>().UpdateCosts();
        SingletonManager.Player.GetComponent <PlayerBattery>().UpdateCosts();
    }