public void SaveGameDifficulty() { CreateGameDifficultyNode(); GameDifficultyNode gameDifficulty = new GameDifficultyNode(GetXmlNode(XmlNodes.GameDifficulty.gameDifficulty)); gameDifficulty.SetGameDifficulty(SingletonManager.GameManager.m_gameDifficulty); }
public void LoadGameDifficulty() { CreateGameDifficultyNode(); GameDifficultyNode gameDifficulty = new GameDifficultyNode(GetXmlNode(XmlNodes.GameDifficulty.gameDifficulty)); SingletonManager.GameManager.m_gameDifficulty = gameDifficulty.GetGameDifficulty(); // update costs SingletonManager.Minimap.UpdateCosts(); SingletonManager.Player.GetComponent <PlayerOxygen>().UpdateCosts(); SingletonManager.Player.GetComponent <PlayerBattery>().UpdateCosts(); }