/// <summary>
 /// Checks if the game is over yet.
 /// Calls End game if a mine was hit or all tiles were uncovered.
 /// </summary>
 /// <param name="tileStatus"></param>
 private void CheckGameStatus(TileStatus tileStatus)
 {
     if (tileStatus == TileStatus.Mine)
     {
         _detailsPresenter.EndGame(false);
     }
     else if (_gamePresenter.IsGameSuccessful( ))
     {
         _detailsPresenter.EndGame(true);
     }
 }
Exemple #2
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 /// <summary>
 /// Checks if the game is over yet.
 /// Calls End game if a mine was hit or all tiles were uncovered.
 /// </summary>
 /// <param name="tileType"></param>
 private void CheckGameStatus(TileType tileType)
 {
     if (tileType == TileType.Mine)
     {
         _detailsPresenter.EndGame(false);
     }
     else if (IsGameSuccessful( ))
     {
         _detailsPresenter.EndGame(true);
     }
 }