//Slide mid game information into place
    IEnumerator slideInFormation()
    {
        Vector3 startInfoPos   = infoPanel.transform.localPosition;
        Vector3 endInfoPos     = startInfoPos - new Vector3(0, Screen.height * 2, 0);
        Vector3 startButtonPos = buttons.transform.localPosition;
        Vector3 endButtonPos   = startButtonPos + new Vector3(0, Screen.height, 0);

        float slideTime = 0;

        while (slideTime < 1)
        {
            slideTime += Time.deltaTime;
            infoPanel.transform.localPosition = Vector3.Lerp(startInfoPos, endInfoPos, slideTime);
            buttons.transform.localPosition   = Vector3.Lerp(startButtonPos, endButtonPos, slideTime);
            yield return(new WaitForEndOfFrame());
        }
        if (KeyDirectory.Timer.isTimerSpeedingUp())
        {
            StartCoroutine(displaySpeedUp());
        }
        else
        {
            GameDetails.setPaused();
        }
    }
    //When the game starts to speed up an animation will play
    IEnumerator displaySpeedUp()
    {
        float         speed         = Time.deltaTime * 2;
        RectTransform speedUpRect   = speedUp.GetComponent <RectTransform>();
        Image         darkenerImage = GameObject.Find("Darkener").GetComponent <Image>();
        //--------------------------Slide to center and Enlarge
        float slideTime = 0;

        while (slideTime < 1)
        {
            slideTime             += speed;
            speedUpRect.anchorMin  = new Vector2(Mathf.Lerp(0.67f, 0, slideTime), 0);
            speedUpRect.localScale = Vector3.Lerp(Vector3.one, Vector3.one * 2, slideTime);
            darkenerImage.color    = new Color(0, 0, 0, Mathf.Lerp(0, 0.8f, slideTime));
            yield return(new WaitForEndOfFrame());
        }


        //---------------------------Slide in Text
        Vector3 startPos = speedText.transform.localPosition;
        Vector3 endPos   = startPos + new Vector3(0, 100, 0);

        slideTime = 0;
        while (slideTime < 1)
        {
            slideTime += speed;
            speedText.transform.localPosition = Vector3.Lerp(startPos, endPos, slideTime);
            speedText.localScale = Vector3.Lerp(Vector3.one * 0.5f, Vector3.one, slideTime);
            yield return(new WaitForEndOfFrame());
        }

        yield return(new WaitForSeconds(1.5f));

        //--------------------------Slide to center and Enlarge
        slideTime = 0;

        while (slideTime < 1)
        {
            slideTime             += speed;
            speedUpRect.anchorMin  = new Vector2(Mathf.Lerp(0, 0.67f, slideTime), 0);
            speedUpRect.localScale = Vector3.Lerp(Vector3.one * 2, Vector3.one, slideTime);
            darkenerImage.color    = new Color(0, 0, 0, Mathf.Lerp(0.8f, 0, slideTime));
            yield return(new WaitForEndOfFrame());
        }

        GameDetails.setPaused();
    }